Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Enable loading of textures in OpenSim archives with load-oar/save-oar | Justin Clarke Casey | 2008-05-31 | 1 | -2/+0 |
| | | | | | | | * Right now, this only saves and reloads textures that have been applied to the entire prim (not ones which have been applied to individual faces). * This is work in progress - it is currently experimental, hacky, inefficient, completely unsupported and liable to change rapidly at short notice :) | ||||
* | * Put in preparatory code to restore whole prim textures on archive load | Justin Clarke Casey | 2008-05-31 | 1 | -1/+26 |
| | | | | | | * No user functionality yet | ||||
* | * Hook up archive loading to load in prim xml data | Justin Clarke Casey | 2008-05-30 | 1 | -1/+4 |
| | | | | | | * This now has equivalent functionality to load-xml2 - no asset data is restored yet | ||||
* | * Successfully pick out prims.xml file from archive | Justin Clarke Casey | 2008-05-30 | 1 | -1/+22 |
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* | * Read all files from tar archive | Justin Clarke Casey | 2008-05-30 | 1 | -2/+6 |
| | | | | | | * No reload functionality implemented yet | ||||
* | Update svn properties. Formatting cleanup. | Jeff Ames | 2008-05-30 | 1 | -66/+66 |
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* | * Minor: Another small log adjustment | Justin Clarke Casey | 2008-05-28 | 1 | -1/+1 |
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* | * Put in stubs for "load-oar" command, including ultra-primitive temporary ↵ | Justin Clarke Casey | 2008-05-28 | 1 | -0/+66 |
tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it |