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My fork of OpenSim for IG and MG, called SledjChisl.
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Archiver
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ArchiveReadRequest.cs
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2008-06-05
* Change archiver 'textures' dir back to 'assets'
Justin Clarke Casey
1
-1
/
+1
2008-06-04
* Dearchive using assets metadata rather than assuming everything is a texture
Justin Clarke Casey
1
-19
/
+10
2008-06-04
Formatting cleanup, minor refactoring, svn properties.
Jeff Ames
1
-24
/
+24
2008-06-03
* Change single assets/ archiver directory to be textures/ instead
Justin Clarke Casey
1
-4
/
+3
2008-05-31
* Enable loading of textures in OpenSim archives with load-oar/save-oar
Justin Clarke Casey
1
-2
/
+0
2008-05-31
* Put in preparatory code to restore whole prim textures on archive load
Justin Clarke Casey
1
-1
/
+26
2008-05-30
* Hook up archive loading to load in prim xml data
Justin Clarke Casey
1
-1
/
+4
2008-05-30
* Successfully pick out prims.xml file from archive
Justin Clarke Casey
1
-1
/
+22
2008-05-30
* Read all files from tar archive
Justin Clarke Casey
1
-2
/
+6
2008-05-30
Update svn properties. Formatting cleanup.
Jeff Ames
1
-66
/
+66
2008-05-28
* Minor: Another small log adjustment
Justin Clarke Casey
1
-1
/
+1
2008-05-28
* Put in stubs for "load-oar" command, including ultra-primitive temporary ta...
Justin Clarke Casey
1
-71
/
+66
2008-05-20
Add copyright notices.
Jeff Ames
1
-3
/
+28
2008-05-11
* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ...
Adam Frisby
1
-2
/
+0
2008-05-09
Update svn properties.
Jeff Ames
1
-48
/
+48
2008-05-08
* Some refactorings.
Adam Frisby
1
-0
/
+48