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path: root/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs (follow)
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* * Start writing out control file in archive. Only contains version ↵Justin Clarke Casey2008-07-021-0/+5
| | | | information right now.
* * Twiddle with archive asset extensions yet againJustin Clarke Casey2008-07-021-44/+44
| | | | | | * Reintroducing asset type but this time in a long form, and with _ rather than .
* properly explaining each #pragma warning disableDr Scofield2008-06-301-4/+8
| | | | | | massaging OSHttpRequestPump to not abort on exceptions...
* * Save terrain information in archiveJustin Clarke Casey2008-06-291-1/+6
| | | | | | | * Not yet reloading * Terrain saving will be optional a little further down the line
* last round of warning squashing. calling it a day now.Dr Scofield2008-06-271-0/+4
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* * Experiment with not bothering with a seperate assets metadata file - ↵Justin Clarke Casey2008-06-271-24/+24
| | | | | | | | extract necessary minimum metadata from asset filenames * Make all file extensions single - double extensions look ugly and probably aren't good for Windows
* * Put extensions on all assets in an archiveJustin Clarke Casey2008-06-261-5/+58
| | | | | | | * Choice of extensions is a scratch set, may not yet be correct * This facility is not useable yet - not least because I've just come across a significant save bug I need to investigate
* * archive each object as a separate xml file rather than put them all in one ↵Justin Clarke Casey2008-06-211-1/+1
| | | | | | | | single large file * this is being done for reasons of compositionality
* * minor: start saving current prims xml to an objects/ directory in the archiveJustin Clarke Casey2008-06-211-1/+1
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* * exprimental: Export and reimport all items within a prim except ObjectsJustin Clarke Casey2008-06-051-1/+1
| | | | | | * Not yet ready for public use
* * Change archiver 'textures' dir back to 'assets'Justin Clarke Casey2008-06-051-1/+1
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* * Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey2008-06-041-0/+5
| | | | | | * However, still not actually archiving anything except textures
* * Change single assets/ archiver directory to be textures/ insteadJustin Clarke Casey2008-06-031-1/+1
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* Update svn properties.Jeff Ames2008-06-011-45/+45
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* * Put in preparatory code to restore whole prim textures on archive loadJustin Clarke Casey2008-05-311-1/+6
| | | | | | * No user functionality yet
* * Successfully pick out prims.xml file from archiveJustin Clarke Casey2008-05-301-0/+45