Commit message (Collapse) | Author | Files | Lines | ||
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2008-06-27 | * Experiment with not bothering with a seperate assets metadata file - ↵ | Justin Clarke Casey | 1 | -24/+24 | |
extract necessary minimum metadata from asset filenames * Make all file extensions single - double extensions look ugly and probably aren't good for Windows | |||||
2008-06-26 | * Put extensions on all assets in an archive | Justin Clarke Casey | 1 | -5/+58 | |
* Choice of extensions is a scratch set, may not yet be correct * This facility is not useable yet - not least because I've just come across a significant save bug I need to investigate | |||||
2008-06-21 | * archive each object as a separate xml file rather than put them all in one ↵ | Justin Clarke Casey | 1 | -1/+1 | |
single large file * this is being done for reasons of compositionality | |||||
2008-06-21 | * minor: start saving current prims xml to an objects/ directory in the archive | Justin Clarke Casey | 1 | -1/+1 | |
2008-06-05 | * exprimental: Export and reimport all items within a prim except Objects | Justin Clarke Casey | 1 | -1/+1 | |
* Not yet ready for public use | |||||
2008-06-05 | * Change archiver 'textures' dir back to 'assets' | Justin Clarke Casey | 1 | -1/+1 | |
2008-06-04 | * Dearchive using assets metadata rather than assuming everything is a texture | Justin Clarke Casey | 1 | -0/+5 | |
* However, still not actually archiving anything except textures | |||||
2008-06-03 | * Change single assets/ archiver directory to be textures/ instead | Justin Clarke Casey | 1 | -1/+1 | |
2008-06-01 | Update svn properties. | Jeff Ames | 1 | -45/+45 | |
2008-05-31 | * Put in preparatory code to restore whole prim textures on archive load | Justin Clarke Casey | 1 | -1/+6 | |
* No user functionality yet | |||||
2008-05-30 | * Successfully pick out prims.xml file from archive | Justin Clarke Casey | 1 | -49/+45 | |
2008-05-25 | Update svn properties. Formatting cleanup. | Jeff Ames | 1 | -2/+2 | |
2008-05-24 | * Get the xml2 entities serialization representation in the archiver module | Justin Clarke Casey | 1 | -5/+3 | |
* Not yet reusing serialization module - this will happen in the future * No user functionality yet | |||||
2008-05-22 | * Plug in stubbed out archiver module | Justin Clarke Casey | 1 | -17/+16 | |
2008-04-29 | * Spring cleaning. | Adam Frisby | 1 | -1/+1 | |
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned. | |||||
2008-03-18 | Formatting cleanup. | Jeff Ames | 1 | -27/+26 | |
2008-02-20 | Minor cleanup. | Jeff Ames | 1 | -1/+1 | |
2007-10-31 | * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. | lbsa71 | 1 | -0/+0 | |
2007-10-31 | set svn:eol-style | Jeff Ames | 1 | -52/+52 | |
2007-10-30 | * Optimized usings | lbsa71 | 1 | -5/+1 | |
* Shortened type references * Removed redundant 'this' qualifier | |||||
2007-10-29 | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 1 | -57/+57 | |
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. | |||||
2007-10-19 | get rid of all the ^M line endings | Sean Dague | 1 | -57/+57 | |
2007-10-15 | * Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵ | lbsa71 | 1 | -0/+28 | |
messages. Thanks Chillken! | |||||
2007-10-13 | Asset server implementation. Again one of these "plumbing" releases, where ↵ | Tleiades Hax | 1 | -0/+29 | |
no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from. |