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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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World
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Archiver
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ArchiveConstants.cs
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Author
Files
Lines
2008-06-05
* exprimental: Export and reimport all items within a prim except Objects
Justin Clarke Casey
1
-1
/
+1
2008-06-05
* Change archiver 'textures' dir back to 'assets'
Justin Clarke Casey
1
-1
/
+1
2008-06-04
* Dearchive using assets metadata rather than assuming everything is a texture
Justin Clarke Casey
1
-0
/
+5
2008-06-03
* Change single assets/ archiver directory to be textures/ instead
Justin Clarke Casey
1
-1
/
+1
2008-06-01
Update svn properties.
Jeff Ames
1
-45
/
+45
2008-05-31
* Put in preparatory code to restore whole prim textures on archive load
Justin Clarke Casey
1
-1
/
+6
2008-05-30
* Successfully pick out prims.xml file from archive
Justin Clarke Casey
1
-49
/
+45
2008-05-25
Update svn properties. Formatting cleanup.
Jeff Ames
1
-2
/
+2
2008-05-24
* Get the xml2 entities serialization representation in the archiver module
Justin Clarke Casey
1
-5
/
+3
2008-05-22
* Plug in stubbed out archiver module
Justin Clarke Casey
1
-17
/
+16
2008-04-29
* Spring cleaning.
Adam Frisby
1
-1
/
+1
2008-03-18
Formatting cleanup.
Jeff Ames
1
-27
/
+26
2008-02-20
Minor cleanup.
Jeff Ames
1
-1
/
+1
2007-10-31
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
lbsa71
1
-0
/
+0
2007-10-31
set svn:eol-style
Jeff Ames
1
-52
/
+52
2007-10-30
* Optimized usings
lbsa71
1
-5
/
+1
2007-10-29
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...
MW
1
-57
/
+57
2007-10-19
get rid of all the ^M line endings
Sean Dague
1
-57
/
+57
2007-10-15
* Applied Chillken patch #418: copyright-r2094.patch updating copyright messa...
lbsa71
1
-0
/
+28
2007-10-13
Asset server implementation. Again one of these "plumbing" releases, where no...
Tleiades Hax
1
-0
/
+29