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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Region
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Environment
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Modules
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World
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Archiver
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ArchiveConstants.cs
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2009-02-10
this is step 2 of 2 of the OpenSim.Region.Environment refactor.
Dr Scofield
1
-128
/
+0
2008-12-30
* Implement saving of region settings in OAR files
Justin Clarke Casey
1
-0
/
+5
2008-09-06
Mantis #2133
Melanie Thielker
1
-2
/
+2
2008-09-06
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
Teravus Ovares
1
-13
/
+3
2008-08-30
* Oops, add landmarks to region archive loading/saving
Justin Clarke Casey
1
-0
/
+2
2008-08-28
Update svn properties, formatting cleanup.
Jeff Ames
1
-1
/
+1
2008-08-26
* On loading archives, report an error if an asset does not have the expected...
Justin Clarke Casey
1
-44
/
+49
2008-08-18
Formatting cleanup.
Jeff Ames
1
-11
/
+11
2008-07-02
* Start writing out control file in archive. Only contains version informati...
Justin Clarke Casey
1
-0
/
+5
2008-07-02
* Twiddle with archive asset extensions yet again
Justin Clarke Casey
1
-44
/
+44
2008-06-30
properly explaining each #pragma warning disable
Dr Scofield
1
-4
/
+8
2008-06-29
* Save terrain information in archive
Justin Clarke Casey
1
-1
/
+6
2008-06-27
last round of warning squashing. calling it a day now.
Dr Scofield
1
-0
/
+4
2008-06-27
* Experiment with not bothering with a seperate assets metadata file - extrac...
Justin Clarke Casey
1
-24
/
+24
2008-06-26
* Put extensions on all assets in an archive
Justin Clarke Casey
1
-5
/
+58
2008-06-21
* archive each object as a separate xml file rather than put them all in one ...
Justin Clarke Casey
1
-1
/
+1
2008-06-21
* minor: start saving current prims xml to an objects/ directory in the archive
Justin Clarke Casey
1
-1
/
+1
2008-06-05
* exprimental: Export and reimport all items within a prim except Objects
Justin Clarke Casey
1
-1
/
+1
2008-06-05
* Change archiver 'textures' dir back to 'assets'
Justin Clarke Casey
1
-1
/
+1
2008-06-04
* Dearchive using assets metadata rather than assuming everything is a texture
Justin Clarke Casey
1
-0
/
+5
2008-06-03
* Change single assets/ archiver directory to be textures/ instead
Justin Clarke Casey
1
-1
/
+1
2008-06-01
Update svn properties.
Jeff Ames
1
-45
/
+45
2008-05-31
* Put in preparatory code to restore whole prim textures on archive load
Justin Clarke Casey
1
-1
/
+6
2008-05-30
* Successfully pick out prims.xml file from archive
Justin Clarke Casey
1
-49
/
+45
2008-05-25
Update svn properties. Formatting cleanup.
Jeff Ames
1
-2
/
+2
2008-05-24
* Get the xml2 entities serialization representation in the archiver module
Justin Clarke Casey
1
-5
/
+3
2008-05-22
* Plug in stubbed out archiver module
Justin Clarke Casey
1
-17
/
+16
2008-04-29
* Spring cleaning.
Adam Frisby
1
-1
/
+1
2008-03-18
Formatting cleanup.
Jeff Ames
1
-27
/
+26
2008-02-20
Minor cleanup.
Jeff Ames
1
-1
/
+1
2007-10-31
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
lbsa71
1
-0
/
+0
2007-10-31
set svn:eol-style
Jeff Ames
1
-52
/
+52
2007-10-30
* Optimized usings
lbsa71
1
-5
/
+1
2007-10-29
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...
MW
1
-57
/
+57
2007-10-19
get rid of all the ^M line endings
Sean Dague
1
-57
/
+57
2007-10-15
* Applied Chillken patch #418: copyright-r2094.patch updating copyright messa...
lbsa71
1
-0
/
+28
2007-10-13
Asset server implementation. Again one of these "plumbing" releases, where no...
Tleiades Hax
1
-0
/
+29