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path: root/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs (follow)
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* * Small adjust to last commit's logging so we only print out one warning ↵Justin Clarke Casey2008-03-211-3/+6
| | | | when we start dropping requests
* * If a client session requests the same texture more than n times (currently ↵Justin Clarke Casey2008-03-211-11/+19
| | | | | | | | | | | | n=5), we now drop the subsequent requests * This may improve region memory usage * This is a short-term response to a problem whereby some clients keep requesting the same texture even after we've sent it * This treats the symptom rather than the cause. * n can be adjusted by changing the constant at the top of UserTextureDownloadService if necessary
* * Print a warning every 20 times a client requests a texture that it should ↵Justin Clarke Casey2008-03-191-23/+43
| | | | | | | | | | already have received * The warning will be [USER TEXTURE DOWNLOAD SERVICE]: Received {0} requests for already dispatched texture {1} from client {2} This is to see whether the texture packet queue memory leak is caused by clients continually re-requesting textures they should already have
* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* * Move missing texture request forward so that we don't actually ask the ↵Justin Clarke Casey2008-03-171-21/+26
| | | | AssetCache for it if we know it's missing.
* * Reduce the annoyingness of clients that continually request unfound ↵Justin Clarke Casey2008-03-171-6/+34
| | | | | | | | | textures (probably for some good reason) by dropping all subsequent requests after the first reply. * Print out a console message every 20 tries rather than every single one. * This weakens the problem but does not eliminate it
* * Add comments and slight corrections to ClientView.AgentTextureCachedJustin Clarke Casey2008-03-121-2/+2
| | | | | | * Reduce 'asset not found' console debug spam
* * Start sending "ImageNotFound" packet back to the client if we can't find ↵Justin Clarke Casey2008-02-251-14/+21
| | | | | | | | | | | | an image * This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak * If a texture is not found then the "Image not found" texture will now be displayed clientside * If it works, this should resolve mantis 676 * Non texture image requests do not receive this packet yet * This will require a prebuild
* * Resolve Mantis 667 by not passing on textures with no actual data onto ↵Justin Clarke Casey2008-02-251-1/+4
| | | | TextureSender
* * Caught HttpListenerException and swallowed if with outputlbsa712008-02-251-13/+13
| | | | | | | | * Moved Flush into Close since it's always done in that order. * Minor renamings * Reversed if for clarity
* * Downgrade texture exception to a warning.Justin Clarke Casey2008-02-221-4/+5
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* Remove a couple compiler warnings.Jeff Ames2008-02-211-2/+2
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* * Only count download requests for assets which are not already waiting for ↵Justin Clarke Casey2008-02-201-10/+9
| | | | | | | | | data from the asset server * This should stop the constant increase in the download requests statistics * If you see stat numbers for download requests which are far from what you'd expect, please report
* Minor cleanup.Jeff Ames2008-02-201-2/+2
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* * Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey2008-02-201-5/+19
| | | | | | | * This fixes some of the 'runaway downloads' problem but not all of it * Also fix up logging messages so texture requests are reported as such rather than as assets
* * Add documentationJustin Clarke Casey2008-02-191-1/+35
| | | | | | | | * The reason why pending downloads tick ever upwards is because missing assets are never signalled to the TextureSender * Rectifying this is not straightfoward, but this will constitute the next patch. * This does not explain the memory leak.
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-2/+2
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* * In the most basic situations, ClientView and ScenePresence no longer leak ↵Justin Clarke Casey2008-02-091-2/+2
| | | | | | | | | memory * However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques * Removed most of my debugging gawp
* Mostly debugging verbosity which I shall very shortly comment out.Justin Clarke Casey2008-02-091-1/+7
| | | | | | Just want to try this out on windows quickly.
* Added copyright statements.Jeff Ames2008-02-051-0/+28
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* * Removed unneeded and uneeded debug messagelbsa712008-01-081-2/+0
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* * changed form Debug to Verbose on Texture sendinglbsa712008-01-031-1/+1
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* * Added removal of TextureSenders and UserTextureDownloadService on agent ↵lbsa712008-01-031-1/+14
| | | | leaving region.
* Set svn:eol-style.Jeff Ames2008-01-031-97/+97
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* * Some work on TextureDownloadModulelbsa712008-01-031-0/+98
* fixed Cancel bug