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path: root/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs (follow)
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* * Add documentationJustin Clarke Casey2008-02-191-1/+35
| | | | | | | | * The reason why pending downloads tick ever upwards is because missing assets are never signalled to the TextureSender * Rectifying this is not straightfoward, but this will constitute the next patch. * This does not explain the memory leak.
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-2/+2
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* * In the most basic situations, ClientView and ScenePresence no longer leak ↵Justin Clarke Casey2008-02-091-2/+2
| | | | | | | | | memory * However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques * Removed most of my debugging gawp
* Mostly debugging verbosity which I shall very shortly comment out.Justin Clarke Casey2008-02-091-1/+7
| | | | | | Just want to try this out on windows quickly.
* Added copyright statements.Jeff Ames2008-02-051-0/+28
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* * Removed unneeded and uneeded debug messagelbsa712008-01-081-2/+0
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* * changed form Debug to Verbose on Texture sendinglbsa712008-01-031-1/+1
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* * Added removal of TextureSenders and UserTextureDownloadService on agent ↵lbsa712008-01-031-1/+14
| | | | leaving region.
* Set svn:eol-style.Jeff Ames2008-01-031-97/+97
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* * Some work on TextureDownloadModulelbsa712008-01-031-0/+98
* fixed Cancel bug