Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Start sending "ImageNotFound" packet back to the client if we can't find ↵ | Justin Clarke Casey | 2008-02-25 | 1 | -14/+21 |
| | | | | | | | | | | | | an image * This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak * If a texture is not found then the "Image not found" texture will now be displayed clientside * If it works, this should resolve mantis 676 * Non texture image requests do not receive this packet yet * This will require a prebuild | ||||
* | * Resolve Mantis 667 by not passing on textures with no actual data onto ↵ | Justin Clarke Casey | 2008-02-25 | 1 | -1/+4 |
| | | | | TextureSender | ||||
* | * Caught HttpListenerException and swallowed if with output | lbsa71 | 2008-02-25 | 1 | -13/+13 |
| | | | | | | | | * Moved Flush into Close since it's always done in that order. * Minor renamings * Reversed if for clarity | ||||
* | * Downgrade texture exception to a warning. | Justin Clarke Casey | 2008-02-22 | 1 | -4/+5 |
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* | Remove a couple compiler warnings. | Jeff Ames | 2008-02-21 | 1 | -2/+2 |
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* | * Only count download requests for assets which are not already waiting for ↵ | Justin Clarke Casey | 2008-02-20 | 1 | -10/+9 |
| | | | | | | | | | data from the asset server * This should stop the constant increase in the download requests statistics * If you see stat numbers for download requests which are far from what you'd expect, please report | ||||
* | Minor cleanup. | Jeff Ames | 2008-02-20 | 1 | -2/+2 |
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* | * Report 'asset not found' situations back to UserTextureDownloadService | Justin Clarke Casey | 2008-02-20 | 1 | -5/+19 |
| | | | | | | | * This fixes some of the 'runaway downloads' problem but not all of it * Also fix up logging messages so texture requests are reported as such rather than as assets | ||||
* | * Add documentation | Justin Clarke Casey | 2008-02-19 | 1 | -1/+35 |
| | | | | | | | | * The reason why pending downloads tick ever upwards is because missing assets are never signalled to the TextureSender * Rectifying this is not straightfoward, but this will constitute the next patch. * This does not explain the memory leak. | ||||
* | Clean up logging calls using String.Format explicitly | Jeff Ames | 2008-02-10 | 1 | -2/+2 |
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* | * In the most basic situations, ClientView and ScenePresence no longer leak ↵ | Justin Clarke Casey | 2008-02-09 | 1 | -2/+2 |
| | | | | | | | | | memory * However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques * Removed most of my debugging gawp | ||||
* | Mostly debugging verbosity which I shall very shortly comment out. | Justin Clarke Casey | 2008-02-09 | 1 | -1/+7 |
| | | | | | | Just want to try this out on windows quickly. | ||||
* | Added copyright statements. | Jeff Ames | 2008-02-05 | 1 | -0/+28 |
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* | * Removed unneeded and uneeded debug message | lbsa71 | 2008-01-08 | 1 | -2/+0 |
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* | * changed form Debug to Verbose on Texture sending | lbsa71 | 2008-01-03 | 1 | -1/+1 |
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* | * Added removal of TextureSenders and UserTextureDownloadService on agent ↵ | lbsa71 | 2008-01-03 | 1 | -1/+14 |
| | | | | leaving region. | ||||
* | Set svn:eol-style. | Jeff Ames | 2008-01-03 | 1 | -97/+97 |
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* | * Some work on TextureDownloadModule | lbsa71 | 2008-01-03 | 1 | -0/+98 |
* fixed Cancel bug |