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path: root/OpenSim/Region/Environment/Modules/UserTextureDownloadService.cs (unfollow)
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2008-03-22* Downgrade 'texture not found' message to DEBUG and stop putting out ↵Justin Clarke Casey1-7/+7
'already dispatched' message completely temporarily * I believe that if the Linden client has not started to receive a texture after 15 seconds, it re-requests it. * My hypothesis is that the texture packets are often still in the texture queue (esp. if the client has just cleared its cache), so another load of packets get added... * If this is the cause, resolution is going to be rather complicated.
2008-03-22* Reducing spam on console so we only notify once if we're dropping repeated ↵Justin Clarke Casey1-22/+29
requests for missing textures * Also minor logic change so that we actually do retry missing texture requests (we weren't before)
2008-03-22* Minor log message changeJustin Clarke Casey1-1/+1
2008-03-21* Small adjust to last commit's logging so we only print out one warning ↵Justin Clarke Casey1-3/+6
when we start dropping requests
2008-03-21* If a client session requests the same texture more than n times (currently ↵Justin Clarke Casey1-11/+19
n=5), we now drop the subsequent requests * This may improve region memory usage * This is a short-term response to a problem whereby some clients keep requesting the same texture even after we've sent it * This treats the symptom rather than the cause. * n can be adjusted by changing the constant at the top of UserTextureDownloadService if necessary
2008-03-19* Print a warning every 20 times a client requests a texture that it should ↵Justin Clarke Casey1-23/+43
already have received * The warning will be [USER TEXTURE DOWNLOAD SERVICE]: Received {0} requests for already dispatched texture {1} from client {2} This is to see whether the texture packet queue memory leak is caused by clients continually re-requesting textures they should already have
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-17* Move missing texture request forward so that we don't actually ask the ↵Justin Clarke Casey1-21/+26
AssetCache for it if we know it's missing.
2008-03-17* Reduce the annoyingness of clients that continually request unfound ↵Justin Clarke Casey1-6/+34
textures (probably for some good reason) by dropping all subsequent requests after the first reply. * Print out a console message every 20 tries rather than every single one. * This weakens the problem but does not eliminate it
2008-03-12* Add comments and slight corrections to ClientView.AgentTextureCachedJustin Clarke Casey1-2/+2
* Reduce 'asset not found' console debug spam
2008-02-25* Start sending "ImageNotFound" packet back to the client if we can't find ↵Justin Clarke Casey1-14/+21
an image * This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak * If a texture is not found then the "Image not found" texture will now be displayed clientside * If it works, this should resolve mantis 676 * Non texture image requests do not receive this packet yet * This will require a prebuild
2008-02-25* Resolve Mantis 667 by not passing on textures with no actual data onto ↵Justin Clarke Casey1-1/+4
TextureSender
2008-02-25* Caught HttpListenerException and swallowed if with outputlbsa711-13/+13
* Moved Flush into Close since it's always done in that order. * Minor renamings * Reversed if for clarity
2008-02-22* Downgrade texture exception to a warning.Justin Clarke Casey1-4/+5
2008-02-21Remove a couple compiler warnings.Jeff Ames1-2/+2
2008-02-20* Only count download requests for assets which are not already waiting for ↵Justin Clarke Casey1-10/+9
data from the asset server * This should stop the constant increase in the download requests statistics * If you see stat numbers for download requests which are far from what you'd expect, please report
2008-02-20Minor cleanup.Jeff Ames1-2/+2
2008-02-20* Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey1-5/+19
* This fixes some of the 'runaway downloads' problem but not all of it * Also fix up logging messages so texture requests are reported as such rather than as assets
2008-02-19* Add documentationJustin Clarke Casey1-1/+35
* The reason why pending downloads tick ever upwards is because missing assets are never signalled to the TextureSender * Rectifying this is not straightfoward, but this will constitute the next patch. * This does not explain the memory leak.
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames1-2/+2
2008-02-09* In the most basic situations, ClientView and ScenePresence no longer leak ↵Justin Clarke Casey1-2/+2
memory * However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks). I need better measurement techniques * Removed most of my debugging gawp
2008-02-09Mostly debugging verbosity which I shall very shortly comment out.Justin Clarke Casey1-1/+7
Just want to try this out on windows quickly.
2008-02-05Added copyright statements.Jeff Ames1-0/+28
2008-01-08* Removed unneeded and uneeded debug messagelbsa711-2/+0
2008-01-03* changed form Debug to Verbose on Texture sendinglbsa711-1/+1
2008-01-03* Added removal of TextureSenders and UserTextureDownloadService on agent ↵lbsa711-1/+14
leaving region.
2008-01-03Set svn:eol-style.Jeff Ames1-97/+97
2008-01-03* Some work on TextureDownloadModulelbsa711-0/+98
* fixed Cancel bug