Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Formatting cleanup. | Jeff Ames | 2008-03-18 | 1 | -27/+26 |
| | |||||
* | * Disabled ancient TerrainEngine. | Adam Frisby | 2008-03-06 | 1 | -1/+1 |
| | | | | | | | * Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement. | ||||
* | Change SceneObjectPart.LocalID to .LocalId to be case matching | Sean Dague | 2008-03-05 | 1 | -1/+1 |
| | | | | | | with SceneObjectGroup.LocalId (and hence reduce confusion). | ||||
* | Minor cleanup. | Jeff Ames | 2008-02-20 | 1 | -1/+1 |
| | |||||
* | Update svn properties. | Jeff Ames | 2008-02-15 | 1 | -245/+245 |
| | |||||
* | * Tree Populator Module, use "script tree" to make a growing tree in your sim. | Adam Frisby | 2008-02-14 | 1 | -0/+246 |