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path: root/OpenSim/Region/Environment/Modules/Terrain/TerrainUtil.cs (unfollow)
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2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby1-133/+0
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
2008-04-21* Terrain Module code has been reformatted to comply with guidelines.Adam Frisby1-12/+12
* Fixed a variety of code quality issues. (Yes, I've found ReSharper.)
2008-03-18Added copyright messages. Set svn:eol-style. Minor cleanup.Jeff Ames1-1/+28
2008-03-14* Fixed 'flatten area' brush, so it now has a 'force' instead of instantly ↵Adam Frisby1-0/+55
flattening the selected area. * Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially. * TerrainModule has been cleaned up slightly. * TerrainUtil class has several new functions related to seeded noise generation. * Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files.
2008-03-12Update svn properties.Jeff Ames1-51/+51
2008-03-12* Refactored some terrain brushes to move out some common functions into ↵Adam Frisby1-0/+51
TerrainUtil class. More needs doing. * Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before.