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path: root/OpenSim/Region/Environment/Modules/Terrain/TerrainUtil.cs (unfollow)
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2008-03-18Added copyright messages. Set svn:eol-style. Minor cleanup.Jeff Ames1-1/+28
2008-03-14* Fixed 'flatten area' brush, so it now has a 'force' instead of instantly ↵Adam Frisby1-0/+55
flattening the selected area. * Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially. * TerrainModule has been cleaned up slightly. * TerrainUtil class has several new functions related to seeded noise generation. * Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files.
2008-03-12Update svn properties.Jeff Ames1-51/+51
2008-03-12* Refactored some terrain brushes to move out some common functions into ↵Adam Frisby1-0/+51
TerrainUtil class. More needs doing. * Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before.