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2008-03-05* New Terrain Module (disabled, search for 'usingTerrainModule = false' to ↵Adam Frisby1-4/+36
reenable) * *Much* faster terraforming (woot!) * New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example) * New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times. * New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in. * Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects.
2008-03-03* Removed and sorted using clauses in a number of files.Adam Frisby1-15/+64
* Cleaned up ITerrainChannel * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes * Implemented Export functionality for RAW32 terrain loader * Implemented Import/Export for SLRAW terrain loader * Implemented Export for JPEG terrain loader
2008-02-27* Committing file loaders - forgot yesterday.Adam Frisby1-2/+3
2008-02-26make trunk compile again. I think Adam forgot to check in some filesSean Dague1-2/+2
2008-02-26* Implemented - Terragen File Format Loader for new Terrain Module.Adam Frisby1-0/+35
2008-02-26* Hooked up replacment TerrainModule, raising land will now be weird as both ↵Adam Frisby1-5/+87
modules are technically active. Beta software, yada yada yada. Will disable one of them by the end of the day.
2008-02-26* Reimplementing Terrain as Region ModulesAdam Frisby1-0/+10
* New method involves interfaces for ** Terrain Paint Brushes (ie raise brush, lower brush, etc) ** Terrain Flood Brushes (ie raise area, lower area, etc) ** Terrain Effects (ie erosion, etc) [= W.I.P, not committed] * Provided sample implementation for Raise Paint and Raise Area brushes.
2008-02-20Minor cleanup.Jeff Ames1-7/+1
2008-02-15Update svn properties.Jeff Ames1-132/+132
2008-02-14* Removed some catch-all-ignores from UDPServer in an attempt to look for #305.Adam Frisby1-1/+2
* Minor work towards abstracting terrain.
2008-02-14* Made new Framework.Constants class, added RegionSize member.Adam Frisby1-104/+131
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
2008-02-05Converted logging to use log4net.Jeff Ames1-10/+8
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-01-05Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen1-1/+1
Some debug info for startup added to find bugs. ++
2007-12-31Set svn:eol-style and svn:ignore.Jeff Ames1-105/+105
2007-12-30Comments + fix = in theory stand alone script server + "RemoteSevrver" ↵Tedd Hansen1-2/+2
ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
2007-12-30server->script event path almost ready for remote scriptengine (translation ↵Tedd Hansen1-0/+3
table between local script ID and remote script ID missing)
2007-12-30Added ScriptEngine.RemoteServer moduleTedd Hansen1-124/+102
2007-12-30In this commit I am using an editor feature called "Save All" before I commit.Tedd Hansen1-1/+2
2007-12-27* Optimized usingslbsa711-1/+1
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-10-30* Optimized usingslbsa711-21/+12
* Shortened type references * Removed redundant 'this' qualifier
2007-10-19changes to pass nini config object to the modules that getSean Dague1-132/+133
loaded so that they may read out any bits they are interested in
2007-10-10* Gave ModuleLoader some good lovin'lbsa711-132/+132
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
2007-09-13remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague1-132/+132
will happen on the windows side now that eol-style is correct
2007-09-13Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵Tedd Hansen1-10/+10
member names to smallcapsy.
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-08Converted the LSL scripting engine into a IRegionModule, so now all ↵MW1-2/+31
"modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
2007-08-25Added class for "long commands" (command that returns as event) with ↵Tedd Hansen1-0/+2
dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
2007-08-22(Untested) Scripts are individually loaded into objects (on rez), and event ↵Tedd Hansen1-19/+13
fired likewise. Bugfixes coming in next commit.
2007-08-22A case of 'while I was working someone set me up the bomb'.lbsa711-1/+2
2007-08-22* Added stub OnRezScript handler with plentiful of commentslbsa711-0/+11
2007-08-18Moved in-AppDomain event execution from Script to ↵Tedd Hansen1-1/+1
OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
2007-08-18Started on AppDomains for ScriptEngine. Moved llFunctions in ↵Tedd Hansen1-0/+3
LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
2007-08-17Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen1-1/+4
Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
2007-08-16* Now sending manager, host and root host to Script in constructor.lbsa711-3/+10
* Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
2007-08-14krinkec's updates to ll* interface and functionsTedd Hansen1-3/+3
2007-08-14llSay() works again. Cleanup of debug messages.Tedd Hansen1-2/+2
2007-08-14ScriptEngine: Some error handling, logs to loggerTedd Hansen1-4/+8
2007-08-13Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen1-0/+1
now works, but llSay only outputs to server console.
2007-08-13(DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen1-1/+1
2007-08-09ScriptEngine just needs 2 events hooked up and llSay() implemented to work. ↵Tedd Hansen1-2/+2
See TODO.txt for details.
2007-08-08Added ScriptEngine.DotNetEngineTedd Hansen1-87/+77
2007-07-16changed to native line ending encodingSean Dague1-87/+87