aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby1-157/+0
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
2008-04-21* Terrain Module code has been reformatted to comply with guidelines.Adam Frisby1-54/+56
* Fixed a variety of code quality issues. (Yes, I've found ReSharper.)
2008-04-06* Various terrain engine fixesAdam Frisby1-7/+6
* Includes patch #894 fixes for terrain load-tile * Large number of other terrain fixes and new commands included.
2008-04-02Set default terrain to complete flat terrain (at 26 height). Even flat ↵MW1-6/+7
terrain as default seems better than the messed up terrain I was getting.
2008-03-29Re-enabled terrain texture generation for the world map. Adam can clean up/ ↵MW1-0/+8
sort it out when he gets time. Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. Also currently the texture is only generated at region startup, it is not updated after terraforming.
2008-03-18Added copyright messages. Set svn:eol-style. Minor cleanup.Jeff Ames1-2/+27
2008-03-14* Fix for Justincc's bug report #768 - Terrain looks rather phallic.Adam Frisby1-3/+6
2008-03-14Update svn properties.Jeff Ames1-119/+119
2008-03-14* Fixed 'flatten area' brush, so it now has a 'force' instead of instantly ↵Adam Frisby1-0/+119
flattening the selected area. * Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially. * TerrainModule has been cleaned up slightly. * TerrainUtil class has several new functions related to seeded noise generation. * Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files.