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path: root/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes (follow)
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* * New Terrain Module (disabled, search for 'usingTerrainModule = false' to ↵Adam Frisby2008-03-055-10/+10
| | | | | | | | | | | reenable) * *Much* faster terraforming (woot!) * New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example) * New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times. * New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in. * Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects.
* Added copyright heaaders. Minor cleanup.Jeff Ames2008-03-045-7/+7
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* * Removed a bunch of compiler warnings.Adam Frisby2008-03-031-1/+0
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* Updated svn properties.Jeff Ames2008-03-034-391/+391
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* * Removed and sorted using clauses in a number of files.Adam Frisby2008-03-035-4/+421
| | | | | | | | | | * Cleaned up ITerrainChannel * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes * Implemented Export functionality for RAW32 terrain loader * Implemented Import/Export for SLRAW terrain loader * Implemented Export for JPEG terrain loader
* * Implemented - Terragen File Format Loader for new Terrain Module.Adam Frisby2008-02-261-1/+1
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* Update svn properties.Jeff Ames2008-02-261-41/+41
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* * Reimplementing Terrain as Region ModulesAdam Frisby2008-02-261-0/+41
* New method involves interfaces for ** Terrain Paint Brushes (ie raise brush, lower brush, etc) ** Terrain Flood Brushes (ie raise area, lower area, etc) ** Terrain Effects (ie erosion, etc) [= W.I.P, not committed] * Provided sample implementation for Raise Paint and Raise Area brushes.