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path: root/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RevertSphere.cs (unfollow)
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2008-03-09Update svn properties.Jeff Ames1-75/+75
2008-03-08* Implemented 'Revert' channel in Terrain Module.Adam Frisby1-73/+75
* Added Revert Area, flood brush. * Added Revert Sphere, paint brush.
2008-03-05* New Terrain Module (disabled, search for 'usingTerrainModule = false' to ↵Adam Frisby1-2/+2
reenable) * *Much* faster terraforming (woot!) * New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example) * New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times. * New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in. * Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects.
2008-03-04Added copyright heaaders. Minor cleanup.Jeff Ames1-1/+1
2008-03-03Updated svn properties.Jeff Ames1-73/+73
2008-03-03* Removed and sorted using clauses in a number of files.Adam Frisby1-62/+73
* Cleaned up ITerrainChannel * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes * Implemented Export functionality for RAW32 terrain loader * Implemented Import/Export for SLRAW terrain loader * Implemented Export for JPEG terrain loader
2008-02-06Consolidated LoadAnims and AvatarAnimations constructor.Jeff Ames1-24/+7
Fixes locking issues with Animations in ScenePresence (bug #324)
2008-02-05Converted logging to use log4net.Jeff Ames1-3/+5
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-01-21Another attempt to squash the animation bug. Wish I could get this to fail ↵Brian McBee1-1/+1
at will.
2007-12-27* Optimized usingslbsa711-9/+8
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-21* Fix for Mantis: 0000224Teravus Ovares1-1/+7
2007-12-18* Added Incomplete Handling of the RegionInfoRequest packet Teravus Ovares1-3/+6
* Added Incomplete Handling of the EstateCovenantRequest packet * Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method * Fixed a race condition with avatar animations
2007-12-12remove another partial class, and map another class back to a real fileSean Dague1-26/+25
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-12-06removed obsolete Verbose() functionJeff Ames1-2/+2
2007-12-04keeping opensim safe for children -- made some namespace references less ↵Jeff Ames1-2/+2
explicit
2007-10-31fixed filenames in log messagesJeff Ames1-1/+1
2007-10-30* Optimized usingslbsa711-1/+1
* Shortened type references * Removed redundant 'this' qualifier
2007-09-21* Yeah, I placed Close() in the wrong file. So sue me.lbsa711-9/+0
2007-09-21* Continued work on Region layerlbsa711-9/+17
* Added Close() to ScenePresence to remove and destroy PhysicsActor
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-4/+1
* 'remove redundant this qualifier' ftw
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-07-16changed to native line ending encodingSean Dague1-74/+74
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-4/+2
* added some licensing info
2007-06-27*Moved all the classes into their own file from LLSDHelpers.csmingchen1-0/+0
*Some folder renaming to follow project Name *Updated prebuild.xml
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen1-2/+2
to add/remove something