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path: root/OpenSim/Region/Environment/Modules/Terrain/ITerrainLoader.cs (follow)
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* * Added String(FileExtension) property to ITerrainLoader to allow us to ↵Adam Frisby2008-04-271-0/+1
| | | | | | | determine which file extension this loader is capable of handling. * Added ITerrainLoader import capability to Terrain Plugins module - this allows you to write new terrain format plugins without modifying the terrain module directly.
* * Terrain Module code has been reformatted to comply with guidelines.Adam Frisby2008-04-211-1/+1
| | | | | * Fixed a variety of code quality issues. (Yes, I've found ReSharper.)
* **Big ass update warning**Adam Frisby2008-03-301-0/+1
| | | | | | | | * Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
* Formatting cleanup.Jeff Ames2008-03-181-27/+27
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* Update svn properties.Jeff Ames2008-03-141-37/+37
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* * Fixed 'flatten area' brush, so it now has a 'force' instead of instantly ↵Adam Frisby2008-03-141-0/+37
flattening the selected area. * Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially. * TerrainModule has been cleaned up slightly. * TerrainUtil class has several new functions related to seeded noise generation. * Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files.