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path: root/OpenSim/Region/Environment/Modules/Terrain/ITerrainEffect.cs (unfollow)
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2008-03-14Update svn properties.Jeff Ames1-36/+36
2008-03-14* Fixed 'flatten area' brush, so it now has a 'force' instead of instantly ↵Adam Frisby1-40/+36
flattening the selected area. * Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially. * TerrainModule has been cleaned up slightly. * TerrainUtil class has several new functions related to seeded noise generation. * Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files.
2008-03-06* Disabled ancient TerrainEngine.Adam Frisby1-0/+1
* Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
2008-02-17Added copyright notices.Jeff Ames1-0/+28
2008-02-15Update svn properties.Jeff Ames1-11/+11
2008-02-14* Made new Framework.Constants class, added RegionSize member.Adam Frisby1-0/+11
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.