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path: root/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/SmoothArea.cs (unfollow)
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2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby1-114/+0
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
2008-04-21* Terrain Module code has been reformatted to comply with guidelines.Adam Frisby1-36/+37
* Fixed a variety of code quality issues. (Yes, I've found ReSharper.)
2008-03-18Formatting cleanup.Jeff Ames1-26/+26
2008-03-12* Switched Noise 'Flood Area' brush to use Perlin rather than random noise.Adam Frisby1-0/+3
* Fixed a bug with the Smooth Area brush.
2008-03-12* Fix for Smooth Area Flood Brush, now doesn't flood the entire sim.Adam Frisby1-0/+3
2008-03-04Added copyright heaaders. Minor cleanup.Jeff Ames1-2/+2
2008-03-03Updated svn properties.Jeff Ames1-106/+106
2008-03-03* Removed and sorted using clauses in a number of files.Adam Frisby1-0/+107
* Cleaned up ITerrainChannel * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes * Implemented Export functionality for RAW32 terrain loader * Implemented Import/Export for SLRAW terrain loader * Implemented Export for JPEG terrain loader