aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Modules/Scripting/VectorRender (unfollow)
Commit message (Collapse)AuthorFilesLines
2009-01-21* More friendly OpenJpeg error handling.Teravus Ovares1-1/+11
* Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4 The error messages reflect that. * In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image. (big decrease in texture download speed, but it's better then nasty repeating error messages)
2008-12-30Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-12-19let you specify a hex number as the color in the vector renderingSean Dague1-1/+11
module. This expands the colors you can use.
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-7/+6
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-06-18revert 5134. Changing these bitmaps to 24bit just breaks things, and they ↵Sean Dague1-1/+1
never display on the client.
2008-06-18make neb happy. I found where we initialized the dynamic textures toSean Dague1-1/+1
32bit images and changed them to 24bit images.
2008-06-18change the default drawing font from Times -> Arial, asSean Dague1-4/+12
san serif fonts are a bit easier on the eyes on textures. Add a new "FontName" attribute that can be used to override the font type.
2008-05-16Formatting cleanup.Jeff Ames1-1/+1
2008-05-01* Rolled back a few changes.Adam Frisby1-3/+7
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-7/+3
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-368/+368
2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby1-62/+70
2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby1-0/+361
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.