aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Modules/Scripting/VectorRender/VectorRenderModule.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-7/+6
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-06-18revert 5134. Changing these bitmaps to 24bit just breaks things, and they ↵Sean Dague1-1/+1
never display on the client.
2008-06-18make neb happy. I found where we initialized the dynamic textures toSean Dague1-1/+1
32bit images and changed them to 24bit images.
2008-06-18change the default drawing font from Times -> Arial, asSean Dague1-4/+12
san serif fonts are a bit easier on the eyes on textures. Add a new "FontName" attribute that can be used to override the font type.
2008-05-16Formatting cleanup.Jeff Ames1-1/+1
2008-05-01* Rolled back a few changes.Adam Frisby1-3/+7
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-7/+3
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-368/+368
2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby1-62/+70
2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby1-361/+361
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-9/+11
(this took a while to run).
2008-03-21Comment out an unused 'str' and add a WriteLine to useCharles Krinke1-1/+4
an "Exception e" with e.ToString() to eliminate 2 warnings.
2008-03-18Formatting cleanup.Jeff Ames1-36/+37
2008-03-18Added copyright messages. Set svn:eol-style. Minor cleanup.Jeff Ames1-11/+31
2008-03-13some hackery with the VectorRenderModule to let you pass in a canvasSean Dague1-2/+13
size. Helps make the fonts crisp when using vector renderer as a text board.
2008-03-09Linux Compile error if Color is compared against null. Documentation for ↵Teravus Ovares1-3/+8
System.Drawing.Color says it returns a Color with all Components as 0 if the String passed isn't a known color, so the null check has been commented out
2008-03-08Added new drawing command "PenColour", with format "PenColour <colourname>;" ↵MW1-1/+12
colour name can be any of the predefined .net System.Drawing.Color names.
2008-03-08Added Frist basic version on the VectorRenderModule, that allows scripts to ↵MW1-0/+308
do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea. Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.