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path: root/OpenSim/Region/Environment/Modules/Scripting/LoadImageURL/LoadImageURLModule.cs (unfollow)
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2009-01-21* More friendly OpenJpeg error handling.Teravus Ovares1-1/+11
* Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4 The error messages reflect that. * In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image. (big decrease in texture download speed, but it's better then nasty repeating error messages)
2008-12-18* Catch a WebException in the LoadImageURLModuleTeravus Ovares1-33/+40
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-8/+8
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-06-27move along, nothing to see here. just a couple of lazy variables.Dr Scofield1-1/+2
2008-05-01* Rolled back a few changes.Adam Frisby1-5/+5
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-5/+5
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-190/+190
2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby1-35/+47
2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby1-180/+179
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-08Added Frist basic version on the VectorRenderModule, that allows scripts to ↵MW1-1/+5
do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea. Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.
2008-02-15be smarter about the size of dynamic textures that we pull inSean Dague1-1/+29
2008-02-15allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patchSean Dague1-2/+2
to do smarter resize coming this afternoon.
2007-12-11added copyright noticesJeff Ames1-0/+28
2007-10-30* Optimized usingslbsa711-18/+15
* Shortened type references * Removed redundant 'this' qualifier
2007-10-19changes to pass nini config object to the modules that getSean Dague1-123/+124
loaded so that they may read out any bits they are interested in
2007-10-15Added "LoadImageUrl" module , that is a dynamic texture render, that works ↵MW1-0/+123
with the DynamicTextureModule to allow loading of a image from a webserver and a texture of that image created.