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2008-08-18Formatting cleanup.Jeff Ames1-4/+4
2008-06-30attempt to expire out old dynamic textures, so they don't grow forever.Sean Dague1-2/+7
2008-06-18revert 5134. Changing these bitmaps to 24bit just breaks things, and they ↵Sean Dague1-1/+1
never display on the client.
2008-06-18make neb happy. I found where we initialized the dynamic textures toSean Dague1-1/+1
32bit images and changed them to 24bit images.
2008-06-17tweak dynamic texture stuff after the meeting today. This shouldSean Dague1-1/+7
now preserve the bulk of the texture attributes, and force on full bright. Not tested yet, but shouldn't bother most people.
2008-05-18* minor: Just a few documentation odds and endsJustin Clarke Casey1-2/+9
2008-05-01* Rolled back a few changes.Adam Frisby1-5/+5
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-5/+5
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-282/+282
2008-04-30* Spring cleaned a bunch of '//TODO: unused' marked functions.Adam Frisby1-6/+0
2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby1-35/+47
2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby1-0/+277
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.