Commit message (Collapse) | Author | Age | Files | Lines | |
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* | make neb happy. I found where we initialized the dynamic textures to | Sean Dague | 2008-06-18 | 1 | -1/+1 |
| | | | | | | 32bit images and changed them to 24bit images. | ||||
* | tweak dynamic texture stuff after the meeting today. This should | Sean Dague | 2008-06-17 | 1 | -1/+7 |
| | | | | | | | now preserve the bulk of the texture attributes, and force on full bright. Not tested yet, but shouldn't bother most people. | ||||
* | * minor: Just a few documentation odds and ends | Justin Clarke Casey | 2008-05-18 | 1 | -2/+9 |
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* | * Rolled back a few changes. | Adam Frisby | 2008-05-01 | 1 | -5/+5 |
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* | * Spring cleaning on Region.Environment. | Adam Frisby | 2008-05-01 | 1 | -5/+5 |
| | | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code. | ||||
* | Update svn properties. Minor formatting cleanup. | Jeff Ames | 2008-05-01 | 1 | -282/+282 |
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* | * Spring cleaned a bunch of '//TODO: unused' marked functions. | Adam Frisby | 2008-04-30 | 1 | -6/+0 |
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* | * Cruft removal step #1. Cleaning Modules directory. | Adam Frisby | 2008-04-30 | 1 | -35/+47 |
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* | * Refactored Environment/Modules directory - modules now reside in their own ↵ | Adam Frisby | 2008-04-30 | 1 | -0/+277 |
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file. |