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path: root/OpenSim/Region/Environment/Modules/ModuleFramework/Commander.cs (unfollow)
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2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby1-308/+0
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
2008-04-21* Formatted ExportSerialiserModule and SvnBackupModuleAdam Frisby1-25/+33
* Added a form of GZip compression support to object.xml files produced by exportserialiser. Will look towards standard GZip support. File compression seems to be highly worthwhile reducing a 1.5mb sim state to 62kb.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-6/+8
(this took a while to run).
2008-04-17Update svn properties. Add copyright info to some source files.Jeff Ames1-1/+28
2008-04-06* Various terrain engine fixesAdam Frisby1-1/+1
* Includes patch #894 fixes for terrain load-tile * Large number of other terrain fixes and new commands included.
2008-03-31Update svn properties.Jeff Ames1-271/+271
2008-03-30**Big ass update warning**Adam Frisby1-0/+271
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.