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path: root/OpenSim/Region/Environment/Modules/LoadImageURLModule.cs (follow)
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* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* Added Frist basic version on the VectorRenderModule, that allows scripts to ↵MW2008-03-081-1/+5
| | | | | | | do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea. Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.
* be smarter about the size of dynamic textures that we pull inSean Dague2008-02-151-1/+29
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* allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patchSean Dague2008-02-151-2/+2
| | | | | | to do smarter resize coming this afternoon.
* added copyright noticesJeff Ames2007-12-111-0/+28
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* * Optimized usingslbsa712007-10-301-18/+15
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* changes to pass nini config object to the modules that getSean Dague2007-10-191-123/+124
| | | | | | loaded so that they may read out any bits they are interested in
* Added "LoadImageUrl" module , that is a dynamic texture render, that works ↵MW2007-10-151-0/+123
with the DynamicTextureModule to allow loading of a image from a webserver and a texture of that image created.