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path: root/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs (unfollow)
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2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby1-947/+0
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
2008-04-28* Lash up mantis 1064 - nre thrown in LandObject.sendLandObjectOwners()Justin Clarke Casey1-13/+36
* From reading the code, the cause must be that a 'show objects on my parcel' is performed when there are objects belonging to more than 32 people * I'm not sure why there is a hardcoded 32 limit but I'm leaving it in place for now. I don't regard this mantis as resolved.
2008-04-24replace hard tabs with 4 spaces to be consistant in the source.Sean Dague1-9/+9
Please adjust your editors to not use hard tabs.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-4/+5
(this took a while to run).
2008-04-15* Fixes an issue with the BaseHttpServer in LinuxTeravus Ovares1-3/+3
* Fixes an estate naming issue * Fixes a land issue with the landobject not reporting the proper parcel prim. * A few other tweaks.
2008-04-14* Fixed a few warnings.Teravus Ovares1-1/+17
* Added license info to a few files it was missing from. * Fleshed out the landbuy interfaces * If you add '-helperuri http://127.0.0.1:9000/' to your list of parameters you tell the client to use when you start it up you can transfer ownership of parcels now in standalone. Structured gridmode requires a lot more work, see the documentation in the example money module. The example money module is not secure especially in standalone mode.
2008-03-23Implements llGetParcelPrimOwners()alondria1-0/+14
2008-03-23* Added a little more stability for getting the object list from the parcel ↵Teravus Ovares1-3/+17
box. (previously it crashed my simulator) * Found and gracefully handled a few situations where null references occur. (m_rootPart again!)
2008-03-22Update svn properties.Jeff Ames1-879/+879
2008-03-22*Moved LandManagement into its own region module (spiffy!)mingchen1-842/+879
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-06* Fix for exception in landmanager crash.Adam Frisby1-2/+15
2008-03-06* Disabled ancient TerrainEngine.Adam Frisby1-4/+4
* Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-18* Fixed a land manager exception or two with Math.Max(255,Math.Min(0,val))Teravus Ovares1-3/+14
* Trapped a few more into little self contained boxes with padlocks on them.
2008-02-14* Made new Framework.Constants class, added RegionSize member.Adam Frisby1-2/+2
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
2008-01-19removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen1-6/+0
2008-01-19Getting closer to that crash .. :)Tedd Hansen1-1/+6
2008-01-19More debuggingTedd Hansen1-0/+2
2008-01-03I have fixed the ZeroDecodeCommand bug, and restored my packet recycling ↵Johan Berntsson1-5/+5
code. Let me know by IRC if there are other problems
2007-12-30* This update rolls back the packetpool and LibSL changes. Please retest ↵Teravus Ovares1-5/+5
and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions
2007-12-28Patch from Johan: LibSL updated to the latest revision (1568) and all ↵Adam Johnson1-7/+12
packets are now recycled to improve performance and memory usage.
2007-12-27* Optimized usingslbsa711-35/+26
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-21*RemoteAdminPlugin can now be password protected. Add the password in the ↵mingchen1-2/+2
INI under [RemoteAdmin] with the name access_password *Removed a few more unneeded exceptions in land that has been fixed
2007-12-21*Removed some exceptions that were thrown in Land that is no longer needed.mingchen1-2/+18
2007-12-20*Made a much more network friendly method of ban and pass line sendingmingchen1-1/+23
*Added an event that is triggered when an agent enters a new parcel
2007-12-19*Added Ban Lines around parcels for banned avatars, but there is no actual ↵mingchen1-0/+12
blocking done yet. *Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
2007-12-17*Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen1-33/+36
functions for the different datastore interfaces for Land Objects.
2007-12-16*Access/Ban list now copies correctly to a new parcel after a subdivision ↵mingchen1-0/+10
occurs.
2007-12-16*Adding and Removing Avatars from the Access/Ban List for a parcel now ↵mingchen1-1/+100
works, but the actual ban lines, etc are not done.
2007-12-05fixed a few compiler warnings under mono (committed from a train, with ↵Jeff Ames1-4/+3
adjohn and afrisby, enroute to a wine cave with the worst wine in the world)
2007-11-18* Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares1-5/+7
This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
2007-10-31fixed bug with user not getting land properties on loginJeff Ames1-1/+6
2007-10-30* Optimized usingslbsa711-2/+1
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-1/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-22* Made EstateSetting static since there's only one instance, and we only ↵lbsa711-4/+4
need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-1/+29
2007-09-21* Continuing refactoring of presencelbsa711-1/+1
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-20* even more renaming and refactoring; the cleaning woman is on call.lbsa711-1/+1
2007-09-20Rev 1971 : The Lbsa71 vintage commitlbsa711-1/+1
* Refactored to prepare for some serious restructuring
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-62/+87
* 'remove redundant this qualifier' ftw
2007-08-16* Introduced IScriptHost as an interface to fetching object data from scripts.lbsa711-1/+1
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW1-19/+19
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
2007-07-30mass update of files to have native line endingsSean Dague1-602/+602
2007-07-26* Started renaming world to Scenelbsa711-15/+18
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
2007-07-21* Renamed terrain functions to match OpenSim naming styles.Adam Frisby1-2/+2
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
2007-07-16*Adding some more filesmingchen1-0/+599