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path: root/OpenSim/Region/Environment/Modules/InstantMessageModule.cs (unfollow)
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2008-03-18Formatting cleanup.Jeff Ames1-27/+25
2008-03-03* Removed and sorted using clauses in a number of files.Adam Frisby1-2/+0
* Cleaned up ITerrainChannel * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes * Implemented Export functionality for RAW32 terrain loader * Implemented Import/Export for SLRAW terrain loader * Implemented Export for JPEG terrain loader
2008-02-29* ODEPlugin Teravus Ovares1-4/+16
** Added more realistic calculations of mass for the rest of the supported prim shapes+holes+cuts+tapers. Previously they were the generic height * width * length. Spheres roll (Angular velocity) more realistically, etc.
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-05Converted logging to use log4net.Jeff Ames1-7/+0
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-01-02* Re-wrote IM that sends the friend request so that it displays the name of ↵Teravus Ovares1-2/+2
the person who sent the request, or (hippos) if it can't find it.
2008-01-01* You can add and remove a friend in standalone now within the same ↵Teravus Ovares1-10/+35
simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
2007-12-30* Applied Melanie's same instance IM fix. This will make IMs work within ↵Teravus Ovares1-4/+6
the same OpenSim Instance.
2007-12-10refactored ChatModule a bit.Jeff Ames1-4/+5
misc cleanup and code convention fixes.
2007-12-09removed old debugging code from IM and chat modulesJeff Ames1-3/+0
2007-10-30* Optimized usingslbsa711-14/+16
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-1/+2
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29Started the process of cleaning up AssetCache and moving most of the code ↵MW1-6/+11
into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
2007-10-19changes to pass nini config object to the modules that getSean Dague1-100/+101
loaded so that they may read out any bits they are interested in
2007-10-19* Test thy commits! (oops, sorry!)Adam Frisby1-3/+5
2007-10-19* Instant Message functionality moved into a Region ModulesAdam Frisby1-3/+40
* You can now send instant messages to any user on the simulator, regardless of what region they are in.
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-1/+29
2007-10-10* Gave ModuleLoader some good lovin'lbsa711-32/+32
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
2007-10-05getting all our line endings consistant againSean Dague1-4/+4
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-13/+6
* 'remove redundant this qualifier' ftw
2007-09-17fixing me some line endingsSean Dague1-40/+40
2007-09-04Some work on Module loading/management.MW1-0/+5
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-08-31Added a Debug method to the Console/log class that has the Conditional ↵MW1-1/+26
attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives]. A few other minor changes.
2007-08-30Added some place holder classes for various modules.MW1-0/+10
Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.