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path: root/OpenSim/Region/Environment/Modules/FriendsModule.cs (follow)
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* * With Grid Comms up in the air.. I decided have the friends module update ↵Teravus Ovares2008-04-101-0/+138
| | | | | | | | you when your friends come online if they're at least a child agent on the sim. offline status works the same also. So does Instant Message. * This is until Grid Comms matures a bit more on this. * This should also work in Standalone as it uses the IUserData interface.
* * Updating the version of the ODE library. (big update). The Mac library ↵Teravus Ovares2008-04-021-1/+7
| | | | | | | needs to be updated still. * Adding some XMPP stuff that's incomplete.
* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* * Removed and sorted using clauses in a number of files.Adam Frisby2008-03-031-6/+3
| | | | | | | | | | * Cleaned up ITerrainChannel * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes * Implemented Export functionality for RAW32 terrain loader * Implemented Import/Export for SLRAW terrain loader * Implemented Export for JPEG terrain loader
* * ODEPlugin Teravus Ovares2008-02-291-11/+4
| | | | | ** Added more realistic calculations of mass for the rest of the supported prim shapes+holes+cuts+tapers. Previously they were the generic height * width * length. Spheres roll (Angular velocity) more realistically, etc.
* * Added a way for the friends module to definitively know if an avatar's ↵Teravus Ovares2008-02-281-1/+53
| | | | root agent is on the instance and if so, which region the avatar's root agent is in.
* * OnSignificantClientMovement was never being called. So we got no land ↵Teravus Ovares2008-02-281-0/+9
| | | | updates (fixed)
* * Turned Friends Module into a shared module (to comply with ↵Teravus Ovares2008-02-271-12/+67
| | | | | | | Scene.AddXmlRPCHandler being shared). * Fixed a null ref issue in Scene.Close()
* Minor cleanup.Jeff Ames2008-02-201-1/+1
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* Converted logging to use log4net.Jeff Ames2008-02-051-23/+12
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* * Re-wrote IM that sends the friend request so that it displays the name of ↵Teravus Ovares2008-01-021-3/+10
| | | | the person who sent the request, or (hippos) if it can't find it.
* * You can add and remove a friend in standalone now within the same ↵Teravus Ovares2008-01-011-24/+151
| | | | | | | | simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
* * Added graceful remote script server connection error handlingTeravus Ovares2007-12-301-2/+2
| | | | | * Removed a friends module test that I had.
* * Fixed References in Prebuild so the project compilesTeravus Ovares2007-12-301-3/+40
| | | | | | * Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods
* * Optimized usingslbsa712007-10-301-2/+2
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* changes to pass nini config object to the modules that getSean Dague2007-10-191-61/+62
| | | | | | loaded so that they may read out any bits they are interested in
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-1/+29
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* * Gave ModuleLoader some good lovin'lbsa712007-10-101-32/+32
| | | | | | | * Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
* getting all our line endings consistant againSean Dague2007-10-051-4/+4
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* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-12/+5
| | | | | * 'remove redundant this qualifier' ftw
* fixing me some line endingsSean Dague2007-09-171-40/+40
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* Some work on Module loading/management.MW2007-09-041-0/+5
| | | | | | | | Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
* Added a Debug method to the Console/log class that has the Conditional ↵MW2007-08-311-1/+26
| | | | | | | attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives]. A few other minor changes.
* Added some place holder classes for various modules.MW2007-08-301-0/+10
Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.