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path: root/OpenSim/Region/Environment/Modules/FriendsModule.cs (unfollow)
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2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-03* Removed and sorted using clauses in a number of files.Adam Frisby1-6/+3
* Cleaned up ITerrainChannel * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes * Implemented Export functionality for RAW32 terrain loader * Implemented Import/Export for SLRAW terrain loader * Implemented Export for JPEG terrain loader
2008-02-29* ODEPlugin Teravus Ovares1-11/+4
** Added more realistic calculations of mass for the rest of the supported prim shapes+holes+cuts+tapers. Previously they were the generic height * width * length. Spheres roll (Angular velocity) more realistically, etc.
2008-02-28* Added a way for the friends module to definitively know if an avatar's ↵Teravus Ovares1-1/+53
root agent is on the instance and if so, which region the avatar's root agent is in.
2008-02-28* OnSignificantClientMovement was never being called. So we got no land ↵Teravus Ovares1-0/+9
updates (fixed)
2008-02-27* Turned Friends Module into a shared module (to comply with ↵Teravus Ovares1-12/+67
Scene.AddXmlRPCHandler being shared). * Fixed a null ref issue in Scene.Close()
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-05Converted logging to use log4net.Jeff Ames1-23/+12
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-01-02* Re-wrote IM that sends the friend request so that it displays the name of ↵Teravus Ovares1-3/+10
the person who sent the request, or (hippos) if it can't find it.
2008-01-01* You can add and remove a friend in standalone now within the same ↵Teravus Ovares1-24/+151
simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
2007-12-30* Added graceful remote script server connection error handlingTeravus Ovares1-2/+2
* Removed a friends module test that I had.
2007-12-30* Fixed References in Prebuild so the project compilesTeravus Ovares1-3/+40
* Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods
2007-10-30* Optimized usingslbsa711-2/+2
* Shortened type references * Removed redundant 'this' qualifier
2007-10-19changes to pass nini config object to the modules that getSean Dague1-61/+62
loaded so that they may read out any bits they are interested in
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-1/+29
2007-10-10* Gave ModuleLoader some good lovin'lbsa711-32/+32
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
2007-10-05getting all our line endings consistant againSean Dague1-4/+4
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-12/+5
* 'remove redundant this qualifier' ftw
2007-09-17fixing me some line endingsSean Dague1-40/+40
2007-09-04Some work on Module loading/management.MW1-0/+5
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-08-31Added a Debug method to the Console/log class that has the Conditional ↵MW1-1/+26
attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives]. A few other minor changes.
2007-08-30Added some place holder classes for various modules.MW1-0/+10
Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.