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* fix the "I get no textures if I teleport back to a region I've been inSean Dague2008-12-011-2/+4
| | | | | | | | | | before" issue. This involves the EventQueueGet module so I'm not sure this is the right fix but it appears to work. When the ScenePresence leaves force a close on it. The reuse of the queues doesn't seem to be working, so the forced close causes a new one the next time in. This does appear to work.
* attempt to modify the event queue for greater debuggingSean Dague2008-12-011-0/+2
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* Mantis #2584Melanie Thielker2008-11-291-0/+15
| | | | | | | Applying a patch from Diva. This patch introduces significant improvements in teleporting. Thank you, Diva.
* Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker2008-11-192-70/+70
| | | | | | libOMV.
* Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker2008-11-192-70/+70
| | | | | | | | | release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
* * Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey2008-11-172-70/+70
| | | | | | | | * Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
* * Applying EventQueueGetModule patch to try debug the case of the missing EQG.Adam Frisby2008-11-091-1/+2
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* Plumb some moreMelanie Thielker2008-10-241-1/+1
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* Fixed (mono-)script handling for SL viewer 1.21:Homer Horwitz2008-10-161-0/+17
| | | | | | | | | | - Added two missing caps (UpdateScriptAgent, UpdateScriptTask) - Added one missing EventQueue event (ScriptRunningReply) - Changed DNE and XEngine to use this new event As we only use the mono engine anyway, the "Mono" checkbox is set by default but doesn't have any function.
* * Added NullReference check to EventQueueGetModule.Adam Frisby2008-10-101-2/+8
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* * Fixed a potential threading issue with EventQueueGet leading to ↵Adam Frisby2008-10-101-5/+12
| | | | spontaneous crashes.
* * minor: Comment out initial regularly occuring EventQueueGet log debug ↵Justin Clarke Casey2008-10-081-11/+9
| | | | message for now, as previously discussed with Ter
* * minor: remove warnings (the code cleaners strike again)Justin Clarke Casey2008-10-031-4/+3
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* * EventQueueGet is now working.Teravus Ovares2008-10-031-12/+144
| | | | | | | | * Switched it on by default * Updated OpenSim.ini.example to reflect this * Caught a UDP Server issue that occurs when the network pipe is saturated * Still experimental :D
* * Fixed a mangled Seed caps handler definition on login to region in ↵Teravus Ovares2008-10-011-12/+105
| | | | | | | | standalone where port wasn't the http port. * Removed spurious warning message * More debug in EventQueueGet Module to figure out why we're loosing the handlers.
* * Replacing Net.HttpListener with HttpServer. Teravus Ovares2008-09-301-9/+10
| | | | | | | | * This is a HUGE update.. and should be considered fraut with peril. * SSL Mode isn't available *yet* but I'll work on that next. * DrScofld is still working on a radical new thread pump scheme for this which will be implemented soon. * This could break the Build! This could break your Grid!
* * Get the code up to speed with my -#dev e-mail example. (uncomment out ↵Teravus Ovares2008-09-301-1/+11
| | | | lines 227 - 235 to test.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-09-301-6/+2
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* - Further cleanupsHomer Horwitz2008-09-281-27/+44
| | | | | | | | | - Added TeleportFinish event to the event-queue. It works better than before (you can teleport), but it doesn't work quite right yet (you start TPing after the TP again). Beware: Still experimental and non-working.
* Refactor to avoid some duplicate code.Homer Horwitz2008-09-282-101/+63
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* Update svn properties. Minor formatting cleanup. Fix a compiler warning. ↵Jeff Ames2008-09-281-1/+1
| | | | Fix a UUID vs null comparison.
* eol-style native; on EventQueueHelperTeravus Ovares2008-09-281-146/+146
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* * okay.. Now you can do border crossings with the security 'fixed' ↵Teravus Ovares2008-09-282-86/+156
| | | | | | | | client.. with EventQueue enabled. * You occasionally loose the event queue if you cross back and forth between the same regions many multiples of times. * But Don't try to teleport!
* * With EventQueueGet enabled.. we can see into neighbor regions again on ↵Teravus Ovares2008-09-272-14/+27
| | | | the Security 'fixed' client.. But don't try to cross yet!
* * Adds flag to enable/disable EventQueueGet.Teravus Ovares2008-09-271-10/+19
| | | | | | | | * If EventQueueGet is enabled, use that instead of a few UDP packets, if it's disabled use the UDP packets like normal. * We *really* suggest users do not turn on EventQueueGet yet.. as it's highly experimental, broken, and resource intensive * Updated OpenSim.ini.example * Testers of EventQueueGet.. in OpenSim.ini, it's in the [Startup] Section.. change EventQueue = false, to EventQueue = true.
* * Event queue is now polling.. Teravus Ovares2008-09-272-7/+67
| | | | | | * returns FAKEEVENT instead of the connection returning a 502. It doesn't like our 502's for some reason.. so, in leau of this.. send it a fake event. * Once again, this is still 'really early' code, so please don't blame us if you have no more threads left.
* Continue working on the new EventQueueGetModule. Not finished (or even working)Homer Horwitz2008-09-272-28/+162
| | | | | | | yet. This shouldn't break anything, but is work in progress, so be careful. Contains a new file; do your runprebuilds.
* * This is the very very early beginnings of an EventQueue:get module.Teravus Ovares2008-09-271-0/+164
| | | | | | | * This won't function yet as far as the client can tell.. because it doesn't respond to the first query with a 200 message. * We have to figure out how to encode those binary values in the example code in the module... * Committing this so we have a start point. Will continue to work on this more today.
* *Added CommandIntentions that is used to describe a console commands hazard. ↵mingchen2008-07-252-2/+9
| | | | | | | HAZARDOUS if it modifies the simulator, NON_HAZARDOUS if it does a command that doesn't modify the simulator but does a background command such as a forced backup, and STATISTICAL if it returns debug or more information. *This is useful for implementing a protection system from unwanted script execution or for application modules needing to know what a command does.
* Update svn properties.Jeff Ames2008-05-042-400/+400
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* * Updating some file locations.Adam Frisby2008-05-042-394/+400
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* * Rolled back a few changes.Adam Frisby2008-05-012-12/+12
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-012-12/+12
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-012-394/+394
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-301-14/+13
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* * Commiting a bunch of missed files.Adam Frisby2008-04-302-0/+397