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path: root/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs (follow)
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* Comment out unused private methods.Jeff Ames2008-03-251-4/+5
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* Formatting cleanup.Jeff Ames2008-03-181-27/+26
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* Added Frist basic version on the VectorRenderModule, that allows scripts to ↵MW2008-03-081-4/+90
| | | | | | | do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea. Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.
* Minor cleanup.Jeff Ames2008-02-201-1/+1
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* make dynamic textures temporary to try to stop filling up theSean Dague2008-02-141-1/+1
| | | | | | asset db.
* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-271-1/+1
| | | | | | | * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
* Added support for OpenSim application plugins (as requested by Adam), which ↵MW2007-11-041-1/+1
| | | | | | | use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
* * Optimized usingslbsa712007-10-301-3/+3
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-2/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* changes to pass nini config object to the modules that getSean Dague2007-10-191-190/+191
| | | | | | loaded so that they may read out any bits they are interested in
* Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2007-10-181-2/+2
| | | | | | | | | Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
* Added "LoadImageUrl" module , that is a dynamic texture render, that works ↵MW2007-10-151-3/+8
| | | | with the DynamicTextureModule to allow loading of a image from a webserver and a texture of that image created.
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-1/+29
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* * Gave ModuleLoader some good lovin'lbsa712007-10-101-156/+156
| | | | | | | * Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
* getting all our line endings consistant againSean Dague2007-10-051-156/+156
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* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-140/+140
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* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-29/+27
| | | | | * 'remove redundant this qualifier' ftw
* fixing me some line endingsSean Dague2007-09-171-159/+159
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* Converted the LSL scripting engine into a IRegionModule, so now all ↵MW2007-09-081-1/+0
| | | | | | | | | "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
* Added "Local" and "Temporary" Fields to the AssetBase class.MW2007-09-051-1/+1
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* Added partial help info when calling "help" command with a region set.MW2007-09-041-2/+26
| | | | | Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.
* Some work on Module loading/management.MW2007-09-041-0/+136
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)