aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* * Gave ModuleLoader some good lovin'lbsa712007-10-101-156/+156
| | | | | | | * Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
* getting all our line endings consistant againSean Dague2007-10-051-156/+156
|
* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-140/+140
|
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-29/+27
| | | | | * 'remove redundant this qualifier' ftw
* fixing me some line endingsSean Dague2007-09-171-159/+159
|
* Converted the LSL scripting engine into a IRegionModule, so now all ↵MW2007-09-081-1/+0
| | | | | | | | | "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
* Added "Local" and "Temporary" Fields to the AssetBase class.MW2007-09-051-1/+1
|
* Added partial help info when calling "help" command with a region set.MW2007-09-041-2/+26
| | | | | Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.
* Some work on Module loading/management.MW2007-09-041-0/+136
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)