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* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-0614-27/+27
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* * refactor: Rename IRegionSerialiser and move into interfaces namespaceJustin Clarke Casey2008-12-191-4/+2
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* Add copyright headers. Minor formatting cleanup.Jeff Ames2008-11-251-1/+1
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* * Swaps Scene.Entities Dictionary for EntityManager.Adam Frisby2008-11-241-1/+6
| | | | | | * Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
* Make newly created prims be the correct groupMelanie Thielker2008-11-171-1/+1
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* * refactor: as per a recent opensim-dev thread, rename InnerScene to ↵Justin Clarke Casey2008-11-121-1/+1
| | | | SceneGraph to make it more descriptive of its intended function
* * refactor: Expose SOG.SetRootPart for outsiders to use rather than setting ↵Justin Clarke Casey2008-11-102-6/+1
| | | | | | | | RootPart and adding the part separately * Make RootPart read only
* * refactor: cleanup AllocateLocalPrimId() a bit moreJustin Clarke Casey2008-11-077-26/+15
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* * Rename PrimIDAllocate() to more effectively convey what it does, and put ↵Justin Clarke Casey2008-11-073-6/+6
| | | | the verb at the front
* * Remove more UpdateParentIDs() calls that are now duplicatesJustin Clarke Casey2008-11-071-1/+0
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* Attachments, attachments, and, did I say attachments?Melanie Thielker2008-11-072-4/+3
| | | | | | Too many fixes to list.
* * Stop an exception in the Content Management module main loop from crashing ↵Justin Clarke Casey2008-11-041-34/+44
| | | | the whole sim
* * refactor: rename SendKiPrimitive to SendKillObject since this appears more ↵Justin Clarke Casey2008-10-142-3/+3
| | | | descriptive of what it actually does
* This changeset changes the way chat from client is routed: Dr Scofield2008-10-031-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | old way: each region module interested in chat from client had to - subscribe to scene.EventManager.OnNewClient - then in its OnNewClient delegate it would subscribe to client.OnChatFromViewer to capture chat messages coming new way: ChatModule is the only region module that uses the "old way" approach but is now forwarding all client chat via scene.EventManager.OnChatFromClient - each region module interested in chat from client now only subscribes to scene.EventManager.OnChatFromClient this not only simplifies code, but also allows us to substitute ChatModule with derived classes (ConciergeModule is going to be one example). Also, this changeset changes ChatFromViewer to ChatFromClient as it doesn't necessarily have to be a viewer that is a chat source. i've taken great care to only comment out those OnNewClient delegates that were only used for getting at the client chat --- hope it's not breaking anything.
* Prevent attachments to be persisted in the destination region when theMelanie Thielker2008-10-031-1/+1
| | | | | | avatar is not present there.
* Update svn properties, formatting cleanup.Jeff Ames2008-09-0912-640/+647
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* fix: warnings from libomvDr Scofield2008-09-081-1/+1
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* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-0614-184/+155
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* * Remove lots of warnings from the CMS moduleJustin Clarke Casey2008-09-065-11/+11
| | | | | | * Remove a few other miscellaneous warnings
* fix some indentingSean Dague2008-09-041-20/+20
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* minor fixesSean Dague2008-09-041-1/+0
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* added rollback bit to the help menuSean Dague2008-09-041-0/+1
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* add some stubbing for ini.example for CMS moduleSean Dague2008-09-041-4/+4
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* add standard copyright headers for the projectSean Dague2008-09-0314-9/+387
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* remove non code filesSean Dague2008-09-031-0/+0
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* narrange to do basic cleanup of the CMS moduleSean Dague2008-09-0314-2284/+2620
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* white space fixesSean Dague2008-09-031-259/+259
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* come up nicer on startup if the opensim.ini section isn't thereSean Dague2008-09-031-78/+78
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* type change from ChatFromViewerArgs -> OSChatMessage to line up with trunk.Sean Dague2008-09-031-4/+4
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* Merge branch 'cms' of http://pokgsa.ibm.com/~jbongio/public/opensimSean Dague2008-09-0316-0/+2914