| Commit message (Collapse) | Author | Age | Files | Lines |
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teleport is being directed rather than just its position
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teleport unit test with checks that the scene presence disappeared from sceneA and appeared in
sceneB
* However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
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* Does not yet check results.
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enabled it
* In fact, it would only be activated if there was no [Communications] section at all (which would be the case for most people with existing region setups unless they
specifically added it in
* This fix means that enabling inter-region rest comms is now the default
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versions. This commit moves InformRegionOfChildAgent from OGS1 to RESTComms, effectively having the complete child agent life cycle over REST: create=POST, update=PUT, close=DELETE.
Additional changes include more functions in the IHyperlink interface, and some refactorings in the HG code for better reuse in RESTComms.
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update. They're both sent over HTTP PUT. The full update is sent on TPs, for now; later it will also be sent on region crossings.
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older versions, and may result is all sorts of weirdnesses when interacting with sims in older versions. Changes:
- Introducing synchronous Teleports. Now the receiving region calls back the sending region after the client has been made a root agent there, that is, after client sends CompleteMovement to the destination.
- SendCloseAgent moved from OGS1 Remoting to RESTComms.
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only. Agents are now resources accessed at http://<host>:<port>/agent/<uuid>/[action/]. PUT is SendChildAgentUpdate.
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proliferation of "modes".
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* Leaving the 23 warnings in ChildAgentDataUpdate.cs for Diva to look at
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unnecessary console debug message.
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in OpenSim.ini. RESTComms is a super-set of LocalComms. Calls to local regions do no use REST, they use internal function calls.
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SendChildAgentUpdate. This commit has only the modules, but not their usage. It should be harmless.
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directory with any associated module-specific classes.
* Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.)
* This should be moved into a seperate project file.
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* Interfaces and methods have been defined for basic operation, however a replacement grid module is required to share region URIs with neighbours for this module to work.
* Tackling that next.
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