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2007-11-21* Did some initial work for prim crossing. Just glue so far.Teravus Ovares1-1/+1
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
2007-11-18cleaned up some mono compiler warningsJeff Ames1-2/+2
2007-11-12enable typing animation for chat, maybeJeff Ames1-53/+71
2007-11-11Fixing null pointer exception from Mathias Soeken:Dalien Talbot1-2/+2
e.Scene is copied to locale variable scene and replaced when it is null, but in the LLVector3 constructor in the next line, e.Scene is used, so it can be null.
2007-11-05Started to cleanup/close down childagent connections when a user teleports. ↵MW1-48/+51
As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). hopefully fixed the echo bug in chatmodule.
2007-11-01* Diuerse beavtificatemslbsa711-1/+1
2007-10-30Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax1-1/+1
InevntoryServer
2007-10-30* Optimized usingslbsa711-115/+151
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-1/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa711-0/+2
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-23remove debug lineSean Dague1-1/+1
2007-10-22after a small misunderstanding with the match group numbersSean Dague1-5/+8
IRC relay mode now has much more sensible broadcast messages in world and ignores non PRIVMSG commands
2007-10-22my confusion on matches vs. groups in regex. This should work a bit betterSean Dague1-5/+5
2007-10-22make for nicer IRC messages. No promiss that this works yet, butSean Dague1-4/+25
it is a first attempt. Will tune shortly.
2007-10-22make IRC uglier for a while to get a better handle on writing a parser for ↵Sean Dague1-1/+1
the messages
2007-10-22nice catch by chi11ken that I was setting the wrong propertySean Dague1-6/+6
2007-10-22revert r2162 as it completely clobbered all the work onSean Dague1-167/+214
the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
2007-10-22* Major ass commit.Adam Frisby1-214/+167
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-22attempt to fix the muliple repeat problem (that sdague is getting) in the ↵MW1-5/+8
IRC chat bridge code.
2007-10-22update so that distances aren't required in the config fileSean Dague1-4/+7
2007-10-22pull the IRC portions into their own class. There is stillSean Dague1-165/+206
something odd going on with multi-regions here, which I'll have to ask Adam about tomorrow. This should make it easier to just enhance the IRC portion of chat though.
2007-10-21fix line ending mixing. Probably should put someSean Dague1-124/+124
wiki descriptions up on line endings so we don't keep ending up in this place.
2007-10-20* Fixed an issue whereby avatar chat distances were being calculated against ↵Adam Frisby1-5/+7
the region corner due to a zero vector. * Bonus Commit: Fixed the Raster class in libTerrain.
2007-10-19* IRC ChatModule extension should now be more stable.Adam Frisby1-5/+16
2007-10-19* Whisper, Say and Shout distances are now configurable (what the hell!)Adam Frisby1-4/+12
2007-10-19* Cross-border region chat should now work as long as both regions are part ↵Adam Frisby1-59/+59
of the same simulator.
2007-10-19* ChatModule is now shared between all scenes. (May be buggy.)Adam Frisby1-18/+24
2007-10-19* Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby1-17/+59
syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
2007-10-19enable IRC bridge via runtime configurationSean Dague1-36/+49
2007-10-19changes to pass nini config object to the modules that getSean Dague1-242/+243
loaded so that they may read out any bits they are interested in
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-1/+29
2007-10-10* Gave ModuleLoader some good lovin'lbsa711-213/+213
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
2007-10-05getting all our line endings consistant againSean Dague1-213/+213
2007-09-27Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa711-2/+2
Tleiades patch 444 and 445.
2007-09-27* Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa711-2/+2
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-21* There. I think this concludes todays work on moving stuff to Broadcast()lbsa711-2/+2
2007-09-21* Continuing refactoring of presencelbsa711-6/+6
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-20* even more renaming and refactoring; the cleaning woman is on call.lbsa711-6/+6
2007-09-20Rev 1971 : The Lbsa71 vintage commitlbsa711-2/+2
* Refactored to prepare for some serious restructuring
2007-09-20* Added TryGetAvatar to SceneManagerlbsa711-201/+201
* Refactored some names for clarity
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-26/+24
* 'remove redundant this qualifier' ftw
2007-09-17fixing me some line endingsSean Dague1-216/+216
2007-09-14* Wired up chat so that channel goes into OnChatFromViewer. However:lbsa711-46/+60
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
2007-09-08Cut down on the number of compile warnings. Now down to 5: 4 are related to ↵MW1-7/+10
unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
2007-09-04Some work on Module loading/management.MW1-2/+9
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-08-31Added a Debug method to the Console/log class that has the Conditional ↵MW1-0/+1
attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives]. A few other minor changes.
2007-08-29few small changes (all work in progress).MW1-6/+32
2007-08-28Taken the old scripting engine out of Region.Environment and moved it into a ↵MW1-1/+1
separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
2007-08-28Start of trying to make Region/Scene more modular. MW1-0/+165
Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.