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* * Added 3 warnings in response to the warnings. Adam, read the warnings.Teravus Ovares2008-05-141-0/+1
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* * Refactored OutPacket out of ScenePresence Teravus Ovares2008-05-141-1/+1
| | | | | * Down to 65 warnings.
* * Removed 19 warningsTeravus Ovares2008-05-142-3/+3
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* * Refactored OutPacket and FirstName/LastName out of Friends Module.Teravus Ovares2008-05-141-27/+13
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* * Added the same catch on the 2nd place that objects fail to lock.Teravus Ovares2008-05-141-0/+7
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* * Applying Melanie's FriendList related crash patch. She discovered that ↵Teravus Ovares2008-05-141-1/+8
| | | | .NET throws a different error then mono does. Thanks Melanie!
* * Cleaning up code, making it conform to OpenSim standards.Adam Frisby2008-05-061-1/+1
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* * Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares2008-05-051-9/+21
| | | | | | | | * Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
* * Refactor: Renaming item and folder tree search methods to have Find*() ↵Justin Clarke Casey2008-05-031-1/+1
| | | | prefixes
* * For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares2008-05-031-3/+74
| | | | does not regenerate until you're dead!
* * Rolled back a few changes.Adam Frisby2008-05-016-92/+96
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-016-96/+92
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby2008-05-012-4/+4
| | | | with namespaces.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-0110-4442/+4442
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-309-1042/+1067
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* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-3010-0/+4426
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.