aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Modules/Avatar (follow)
Commit message (Collapse)AuthorAgeFilesLines
* * For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares2008-05-031-3/+74
| | | | does not regenerate until you're dead!
* * Rolled back a few changes.Adam Frisby2008-05-016-92/+96
|
* * Spring cleaning on Region.Environment. Adam Frisby2008-05-016-96/+92
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby2008-05-012-4/+4
| | | | with namespaces.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-0110-4442/+4442
|
* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-309-1042/+1067
|
* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-3010-0/+4426
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.