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2008-05-06* Cleaning up code, making it conform to OpenSim standards.Adam Frisby1-1/+1
2008-05-05* Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares1-9/+21
* Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
2008-05-03* Refactor: Renaming item and folder tree search methods to have Find*() ↵Justin Clarke Casey1-1/+1
prefixes
2008-05-03* For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares1-3/+74
does not regenerate until you're dead!
2008-05-01* Rolled back a few changes.Adam Frisby6-92/+96
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby6-96/+92
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby2-4/+4
with namespaces.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames10-4442/+4442
2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby9-1042/+1067
2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby10-0/+4426
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.