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2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2-10/+10
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-07-23refactored LandData to use properties, and cleaned up the naming onSean Dague2-2/+2
the properties a bit to be more consistant with other objects (having things like .Name .Description, etc).
2008-05-25Update svn properties. Formatting cleanup.Jeff Ames2-4/+4
2008-05-20i'm extending the RestStreamHandler.Handler(...) signature to actually Dr Scofield2-4/+8
provide OSHttpRequest and OSHttpResponse to our REST handler. also, this adds proper RestPlugin.IsGod() checking against the X-OpenSim-Godkey HTTP request header. last, i added XML doc comments to RestPlugin.cs
2008-05-16Formatting cleanup.Jeff Ames1-1/+1
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby2-4/+4
with namespaces.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames2-488/+488
2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby2-60/+68
2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2-0/+482
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.