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path: root/OpenSim/Region/Environment/Modules/Avatar/Voice/SIPVoice/SIPVoiceModule.cs (unfollow)
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2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby1-22/+25
2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby1-197/+197
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-4/+5
(this took a while to run).
2008-04-10moved fields to properties for UserDataProfile, which wasSean Dague1-1/+1
actually a little more work than I expected given the copious use of out params.
2008-04-03* From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey1-0/+196
* This patch removes voice code into a region module. This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations. * CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.