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2009-01-22white space & formatting cleanupDr Scofield1-5/+4
2009-01-22From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield1-2/+6
this patch makes load-oar a bit more tolerant to irrelevant differences in the oar file format. Directory entries are now ignored rather than trying to interpret them as files they hold which results in the load-oar failing. This change makes it easier to manually modify oar files.
2008-12-15Attempt at restoring inventory access after TPs/crossings. RemoveClient in ↵diva1-0/+9
Scene was being too aggressive at nixing the user out of the cache. We're now relying on NeedSceneCacheClear to decide whether to nix it or not. All other mods in other files are for better debugging messages.
2008-12-09* Enable agent to agent transfer of inventory foldersJustin Clarke Casey1-5/+0
* It should now be possible to give an entire folder to another avatar instead of just single items at a time
2008-12-04* minor: Take out some of the test log output I accidentally left in a ↵Justin Clarke Casey1-1/+1
couple of commits ago
2008-12-04* Put in the code necessary to allow inventory transfer of whole folders ↵Justin Clarke Casey1-35/+92
(and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
2008-12-03Make a couple log4net instances static readonly.Jeff Ames1-1/+1
2008-12-01* minor: A few tiny bits of documentation and log message cleanup before ↵Justin Clarke Casey1-1/+1
starting something different
2008-11-21Prevent a null reference when giving items.Melanie Thielker1-0/+6
2008-11-17Use the message transfer module to pass items across the grid via the profileMelanie Thielker1-9/+16
2008-11-16Megapatch. Completely remove the multiparameter IM methods. Remove the insecureMelanie Thielker1-24/+25
fromAgentSession field.
2008-11-12Revamp inventory transfer module, step 1. Inventory will now be saved ifMelanie Thielker1-99/+117
destination user is offline/out of range. No more eternal cache is needed for tracking IDs. Code cleanup. Removed some casts from IScene to Scene. Decline now properly places item in trash rather than deleting it outright.
2008-11-09Reintroduce transactionID to the parameter list for SendInstantMessage.Melanie Thielker1-3/+3
It is required by group IM and also for a proper implementation of item give, group notice attachments and offline IM.
2008-11-08* Added IClientIM to IClientCore interfacesAdam Frisby1-3/+3
* Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting. * Removed unused usings from Framework.*
2008-11-01Make the inventory transfer module replacable in config.Melanie Thielker1-0/+9
2008-10-25A few more bots to yesterday's plumbing: change instant message methodMelanie Thielker1-3/+3
signature
2008-10-19* Restore loaded inventory items to the given folderJustin Clarke Casey1-10/+47
* Among many other deficiencies, currently a cache clear and relog is needed to see them, which is highly unsatisfactory * No user funcionality yet
2008-10-19* move command line parsing code from inventory archive modules to opensim ↵Justin Clarke Casey2-25/+24
server * use default inventory archive name if none is given * other minor cleanups * this facility is not useable yet
2008-09-29* minor: remove warningsJustin Clarke Casey1-3/+3
2008-09-29* reactor: move inventory archive classes into separate Inventory/Archiver ↵Justin Clarke Casey2-4/+4
directory * This is not yet a real module (and is arguably not a region module anyway)
2008-09-29* refactor: Rename InventoryModule to InventoryTransferModuleJustin Clarke Casey1-2/+2
2008-09-29* Move existing inventory module into a 'Transfer' namespace, since that is ↵Justin Clarke Casey1-1/+1
the functional it actually fulfills
2008-09-29* check in missing files that caused the previous build breakJustin Clarke Casey2-0/+487
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-12/+12
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-27Make the check on inventory cache clearing more robust. AddressesMelanie Thielker1-0/+36
Mantis #1975 in a broader way. This may or may not prop up secure inventory a bit better, but I still recommend to disable it
2008-08-19Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-08-19Fix region crossings and access to inventory after changing regions withinMelanie Thielker1-3/+25
the same simulator
2008-08-17Update svn properties, minor formatting cleanup.Jeff Ames1-1/+1
2008-08-17Add the IInventoryModule interface and a sample method callMelanie Thielker1-13/+23
to Scene.INventory.cs
2008-05-16Formatting cleanup.Jeff Ames1-1/+1
2008-05-01* Rolled back a few changes.Adam Frisby1-1/+1
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-1/+1
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-219/+219
2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby1-50/+54
2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby1-0/+216
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.