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path: root/OpenSim/Region/Environment/Modules/Avatar/InstantMessage/PresenceModule.cs (unfollow)
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2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-3/+2
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-01-06* prune and regrade log messages relating to client login and logoutJustin Clarke Casey1-9/+8
2008-11-26Added local lookup before we ask the messaging server.Homer Horwitz1-6/+26
Still not tested. May contain bugs.
2008-11-25Next step of the PresenceModule. Still not complete; local optimizations and theHomer Horwitz1-33/+101
messaging server changes are still missing. Completely untested. May contain bugs.
2008-11-24WIP: Adding a few things to PresenceModule. Not quite finished yet.Homer Horwitz1-2/+83
2008-11-24- Evaluate config only onceHomer Horwitz1-21/+35
- Fixed some locking issues
2008-11-23Plumb in the presence notifications and region shutdown/restart messagesMelanie Thielker1-9/+15
from the presence module to the message server, through the user server and on into the database. This should fix the "Already logged in" issue that grids see after a sim crashes, or a user crashes out of a sim. Not yet a 100% solution for friends, but getting there.
2008-11-23Add error handling to catch the WebExceptions thrown if you haveMelanie Thielker1-23/+48
no messaging server
2008-11-22Adding root agent position messages to the message serverMelanie Thielker1-0/+42
2008-11-22Add root agent tracking to presence moduleMelanie Thielker1-5/+17
2008-11-22Next step in the presence module - some core plumbing included atMelanie Thielker1-0/+18
no extra cost
2008-11-22Adding region up/down notifications to the PresenceModule. MessagingMelanie Thielker1-0/+42
Server portion remains to be implemented
2008-11-22Check in the presence module skeletonMelanie Thielker1-12/+41
2008-05-20Add copyright notices.Jeff Ames1-3/+28
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby1-2/+0
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-09Update svn properties.Jeff Ames1-48/+48
2008-05-08* Some refactorings.Adam Frisby1-0/+48
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.