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* Add some permissions checks and fixesMelanie Thielker2008-10-081-3/+2
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* * Patch from JHurlimanTeravus Ovares2008-09-261-2/+2
| | | | | | | | | * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
* Update svn properties, formatting cleanup.Jeff Ames2008-09-091-13/+13
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* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-70/+68
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* * Add SampleMoneyModule patch from mantis #2079Justin Clarke Casey2008-09-061-11/+19
| | | | | | * Thanks noralbion
* Update svn properties, formatting cleanup.Jeff Ames2008-08-281-3/+3
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* * zap compilation warningsJustin Clarke Casey2008-08-251-2/+2
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* Implements 80% of object buy (prim vendor). You can't buy the object yet,Melanie Thielker2008-08-241-0/+35
| | | | | | | and the for sale setting doesn't survive a sim restart, but this is most of the plumbing.
* Some complex re-ordering to make prebuild do what needed to be done.Melanie Thielker2008-08-231-1/+2
| | | | | | | | | It is now possible to use module interfaces without referencing Scene. Place those interfaces in OpenSim/Region/Interfaces. They may not use any refs from OpenSim.Region.Environment as parameters. This resolves a circular library ref introduced in r5949
* Patch #9171Melanie Thielker2008-08-231-5/+32
| | | | | | | Disallow bulk uploads if money module is present and upload cost is set and the user hasn't got sufficient funds.
* Refactor a lot of direct calls to OGS1 to use the cached version instead.Melanie Thielker2008-08-161-3/+4
| | | | | | | Scripts can now no longer DOS the user server and there are a lot fewer gratuitious lookups of user profile data.
* refactored LandData to use properties, and cleaned up the naming onSean Dague2008-07-231-1/+1
| | | | | | | the properties a bit to be more consistant with other objects (having things like .Name .Description, etc).
* more warnings to go.Dr Scofield2008-06-271-10/+10
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* Thank you kindly, Melanie, for a patch which:Charles Krinke2008-05-231-0/+4
| | | | | | | | | Previously, upload charging was possible only for UPD uploads. This is because UDP uploads are charged by the viewer, while in CAPS, this was changed to be server side, so hackers couldn't avoid paying the upload charge. This patch adds a method to allow implementation of this serverside charge.
* * Patch #1312 from Melanie - Abstracts Money Module to IMoneyModule.Adam Frisby2008-05-181-9/+0
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* Thank you very kindly, Melanie for: Charles Krinke2008-05-171-2/+3
| | | | | | | The money module witll register (claim) an interface slot, even when disabled. This patch fixes it so that it will not register to supply this interface unless it's activated.
* Formatting cleanup.Jeff Ames2008-05-161-6/+6
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* * Cleaning up code, making it conform to OpenSim standards.Adam Frisby2008-05-061-1/+1
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* * For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares2008-05-031-3/+74
| | | | does not regenerate until you're dead!
* * Rolled back a few changes.Adam Frisby2008-05-011-40/+40
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-40/+40
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-1469/+1469
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-301-596/+575
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* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-301-0/+1491
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.