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2008-05-23Thank you kindly, Melanie, for a patch which:Charles Krinke1-0/+4
Previously, upload charging was possible only for UPD uploads. This is because UDP uploads are charged by the viewer, while in CAPS, this was changed to be server side, so hackers couldn't avoid paying the upload charge. This patch adds a method to allow implementation of this serverside charge.
2008-05-18* Patch #1312 from Melanie - Abstracts Money Module to IMoneyModule.Adam Frisby1-9/+0
2008-05-17Thank you very kindly, Melanie for: Charles Krinke1-2/+3
The money module witll register (claim) an interface slot, even when disabled. This patch fixes it so that it will not register to supply this interface unless it's activated.
2008-05-16Formatting cleanup.Jeff Ames1-6/+6
2008-05-06* Cleaning up code, making it conform to OpenSim standards.Adam Frisby1-1/+1
2008-05-03* For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares1-3/+74
does not regenerate until you're dead!
2008-05-01* Rolled back a few changes.Adam Frisby1-40/+40
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-40/+40
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-1469/+1469
2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby1-596/+575
2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby1-0/+1491
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.