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path: root/OpenSim/Region/Environment/Modules/AppearanceTableMapper.cs (follow)
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* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-301-244/+0
| | | | | | | | directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
* changing more references to OpenSim.DataSean Dague2008-04-021-1/+1
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* checking that these two files are commented outMW2008-03-251-2/+3
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* Moved Avatar appearance Factory to its own project so that the reference to ↵MW2008-03-251-3/+4
| | | | | | | MySQLDatabaseMapper could be removed from Region.Environment. Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
* Formatting cleanup.Jeff Ames2008-03-181-27/+25
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* * Renamed the Data Framework namespaceslbsa712008-03-031-1/+1
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* Added copyright statements.Jeff Ames2008-02-051-1/+29
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* First part of avatar persistence, currently only really works in standalone ↵MW2008-02-041-0/+216
mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.