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path: root/OpenSim/Region/Environment/Modules/AgentAssetTransactionModule.cs (unfollow)
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2008-03-03* Removed and sorted using clauses in a number of files.Adam Frisby1-1/+0
* Cleaned up ITerrainChannel * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes * Implemented Export functionality for RAW32 terrain loader * Implemented Import/Export for SLRAW terrain loader * Implemented Export for JPEG terrain loader
2008-02-20some changes to the initialising of AgentAssetTransactionModule to see if ↵MW1-9/+23
they help with the xfer/grey avatar problems.
2008-02-17Added copyright notices.Jeff Ames1-1/+29
2008-02-16Renamed AgentAgentTransactionModule to the correct name of ↵MW1-1/+1
AgentAssetTransactionModule
2008-02-16Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of ↵MW1-70/+111
CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though. But its one more thing out of the CommsManager. One day we will kill the CommsManager!
2008-02-13Commenting and a spelling correctionJustin Clarke Casey1-3/+13
2008-02-13* Clean up the agent's asset transactions when it is removed from the sceneJustin Clarke Casey1-2/+17
* This may or may not help with the memory leak, need to assess
2008-02-13* Refactor: Move last commit's refactor back to AgentAssetTransactionsManagerJustin Clarke Casey1-35/+81
* Push asset update (invoked when clothing is altered) down into AgentAssetTransactions from Scene.Inventory.cs to join others * I've tested that clothing creation and update still works, but please let me know if it suddently breaks for you. * Add/correct comments
2008-02-12Refactor: factor a method out of AgentAssetTransactionsManagerJustin Clarke Casey1-13/+2
2008-02-12* Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and ↵Justin Clarke Casey1-11/+26
align classes with file names * Small amount of ndoc * This will probably require a prebuild and nant clean
2008-02-11Re-enabled Inventory creation of body partsMW1-2/+5
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames1-1/+1
2008-02-09* Change logger to handle [<entry>] where <entry> contains non alphabetic ↵Justin Clarke Casey1-1/+1
characters * Change logger to not print extra line if [<entry>] <text> like string is not logged * Remove more of my previous chatty debugging statements
2008-02-08* Stop asset transactions hanging around after they've completedJustin Clarke Casey1-2/+18
* Still not enough to solve the memory leak, though hopefully this is another step on the path * All these changes are pretty temporary - this will be addressed with a more fundamental refactor in the future
2007-12-27* Optimized usingslbsa711-1/+1
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-10more work on texture downloading.MW1-2/+2
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-12-01Attempt to fix mantis issue # 65, seems like it is a race condition between ↵MW1-4/+7
two regions trying to add a user to the AssetTransactionManager at the same time. So have placed a lock around the Dictionary add.
2007-10-30* Optimized usingslbsa711-19/+18
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-2/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa711-7/+7
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-08-26Another attempt to fix the image sending bug (next week, I intend to rewrite ↵MW1-2/+3
the assetcache and asset server). Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)
2007-08-15More work on inventory, can now create other inventory types, like Clothes ↵MW1-5/+31
and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
2007-07-25Start of the OpenSim library , for now only contains a few textures. MW1-81/+81
2007-07-22Think I've recovered my deleted files, so hopefully it works now. MW1-87/+81
2007-07-16changed to native line ending encodingSean Dague1-87/+87