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* * Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey2009-01-161-1/+1
| | | | | | | | | teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
* * minor: Future archiver test stubJustin Clarke Casey2009-01-161-1/+1
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* * Extended TextureSenderTests and modified TestClient.cs with new methodsSean Dague2009-01-131-8/+126
| | | | | From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* Revert progressive texture patch from r8001 until issues can be addressedDahlia Trimble2009-01-105-268/+155
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* Thanks jhurliman for a patch that implements progressive texture downloading ↵Dahlia Trimble2009-01-105-132/+245
| | | | - Mantis #2655
* * Establish placeholder for future TextureSender testsJustin Clarke Casey2009-01-083-4/+60
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* Deleted the AssetDownload module (and directory), as this module/code hasn't ↵MW2008-12-221-228/+0
| | | | been used for a few thousand revisions now. And the code for sending assets has long since been moved to the LLClientView where it belongs.
* This may fix mantis #2855. There was a race condition on the ↵diva2008-12-181-9/+49
| | | | TextureDownloadModule upon clients (ScenePresences) being closed. If there were still textures to send, the UserTextureServices was created again, but pointing to the old IClient that had just been closed, which made things not work upon that user returning to that region.
* This innocuous change in the TextureDownloadModule suddenly made the texture ↵diva2008-12-181-1/+4
| | | | problems (#2855) go away for me. I'm committing it, so that others can test and refute, to make sure I'm not hallucinating.
* Some refactoring from about a week ago that I forgot to commit, of ↵MW2008-11-244-126/+299
| | | | AssetTransactionModule to cut down on number of classes and to work towards having a base AssetXferUploader class than can be shared with EstateTerrainXferHandler
* Don't serve texture preview from other people's objects if youMelanie Thielker2008-11-231-0/+22
| | | | | | havenever seen that texture before.
* * refactor: Rip out SOP inventory from the partial into a separate classJustin Clarke Casey2008-11-211-1/+1
| | | | | | | | * SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
* Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker2008-11-191-2/+2
| | | | | | libOMV.
* Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker2008-11-195-246/+133
| | | | | | | | | release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
* Patch from jhurliman. Fixing the texture decoding issues in progressiveMelanie Thielker2008-11-182-3/+1
| | | | | | texture sending. Grain of salt not included.
* Apply JHurliman's texture sender patchMelanie Thielker2008-11-181-10/+43
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* Prevent the texture downloader from locking a null object when a downloadMelanie Thielker2008-11-171-0/+3
| | | | | | hits bad data
* Make texture decode errors nonfatal. The texture send is simply droppedMelanie Thielker2008-11-171-25/+33
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* Fix a few small issues with the progressive texture-download:Homer Horwitz2008-11-172-11/+12
| | | | | | | | | | | | - The initial priority wasn't passed in, so a discardLevel of -1 in the first request automatically cancelled texture-download. - One-packet textures weren't handled, as CurrentPacket starts at 1 and StopPacket == 0 in that case. - Increased MAX_ALLOWED_TEXTURE_REQUESTS to 15; incremental texture downloads will cause more requests.
* * Apply http://opensimulator.org/mantis/view.php?id=2611 Justin Clarke Casey2008-11-171-99/+169
| | | | | | | * Progressive texture delivery (ported from jhurliman's Simian code) * Thanks jhurliman!
* * Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey2008-11-171-2/+2
| | | | | | | | * Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
* Add group permissions to agent inventory.Melanie Thielker2008-11-141-0/+1
| | | | | | | | | | Contains a migration. May contain nuts. Please back up your inventory data store. This revision changes the interface version!! No older regions can connect to these new UGAIM, and the new regions can't connect to the old UGAIM. Fixes a long-standing issue of permissions loss Currently persisted on MySQL only.
* * Implements terrain raw upload. You can now upload your .raw terrain files ↵Teravus Ovares2008-11-142-1/+10
| | | | | | | using the Estate Tools. * Could this be extended in the future to support .oar uploads too? Only time will tell!
* * Commit allows downloading of the .raw terrain from the estate tools.Teravus Ovares2008-11-101-0/+1
| | | | | | | * Implements the SendInitiateDownload method in IClientAPI * Uses the ITerrainModule Interface to write a terrain file to disk then uses a FileStream to read the binary file from the disk and put it in a byte array. and save to the xFer list. * It then tells the client to download the file and the client initiates an Xfer request.
* * Prevent texture sender thread termination from immediately crashing the simJustin Clarke Casey2008-11-041-18/+28
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* * Check in (disabled) results of not persisting avatar textures but rather ↵Justin Clarke Casey2008-10-293-36/+24
| | | | | | | | | | sending ImageNotFound to clients if avatar textures are missing * Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind * There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but instead I'm going to opt for the easy solution of keeping them in the asset database, for now
* - Fix Util.UnixTimeSinceEpoch:Homer Horwitz2008-10-181-1/+2
| | | | | | | | | | | | * Unix epoch starts at midnight, not at 8:00am * All date/time handling should be done in UTC in the server, not in the local timezone. * Refactor out repeated computation of a constant value - Added setting of CreationTime to some places where inventoryitems are created This fixes Mantis#2390.
* * minor: remove some warningsJustin Clarke Casey2008-10-151-2/+2
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* * minor: disable a couple of other lines of image not found, which are ↵Justin Clarke Casey2008-10-151-2/+2
| | | | pointless anyway since we aren't currently sending the packet
* * refactor: Move error logging from GetUserDetails up to callers, since ↵Justin Clarke Casey2008-10-151-0/+12
| | | | there are some circumstances in which not finding a user is not an error
* * refactor: move code concerned with creating a subsequent image packet to ↵Justin Clarke Casey2008-10-151-9/+4
| | | | LLClientView
* * refactor: rename SendImagePart to SendImageFirstPart since this is more ↵Justin Clarke Casey2008-10-151-6/+3
| | | | descriptive of its actual function
* * Patch from JHurlimanTeravus Ovares2008-09-263-5/+7
| | | | | | | | | * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
* * minor: remove warningsJustin Clarke Casey2008-09-262-8/+4
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* * refactor: do a tiny bit of cleanupJustin Clarke Casey2008-09-261-40/+46
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* * refactor: split out AssetXferUploaderJustin Clarke Casey2008-09-263-285/+312
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* * refactor: split out AgentAssetTransactionsManagerJustin Clarke Casey2008-09-262-192/+227
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* * Implment task inventory item asset update for the old non CAPS transaction ↵Justin Clarke Casey2008-09-262-30/+75
| | | | | | | | | | | system * This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-068-66/+66
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Change to no longer check funds on temp texture uploads.Melanie Thielker2008-08-231-2/+3
| | | | | | This fixes the "no funds" message on rebake.
* Some complex re-ordering to make prebuild do what needed to be done.Melanie Thielker2008-08-231-0/+1
| | | | | | | | | It is now possible to use module interfaces without referencing Scene. Place those interfaces in OpenSim/Region/Interfaces. They may not use any refs from OpenSim.Region.Environment as parameters. This resolves a circular library ref introduced in r5949
* Patch #9171Melanie Thielker2008-08-231-1/+18
| | | | | | | Disallow bulk uploads if money module is present and upload cost is set and the user hasn't got sufficient funds.
* Formatting cleanup.Jeff Ames2008-08-181-4/+4
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* * Drop InvType from the assets table since it is no longer usedJustin Clarke Casey2008-07-021-3/+0
| | | | | | | | * Migration should be automatic on sqlite and mysql * Migration is not automatic on mssql, you will need to drop the invType column manually * Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision
* more warnings to go.Dr Scofield2008-06-272-10/+22
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* Clean out some crufty in AvatarFactoryModule Sean Dague2008-05-211-0/+2
| | | | | | | | | | Fix RequestUpdateInventoryItem so that asset changes generate a new asset, which is needed for editing appearance to do the right thing. Persistant appearance seems to work after this, except you need to rebake textures some times.
* Formatting cleanup.Jeff Ames2008-05-171-1/+1
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* * Applying patch in mantis 0001293: [PATCH] Fix a bug that corrupts uploaded ↵Teravus Ovares2008-05-161-3/+4
| | | | assets on disk write from Melane. Thanks Melanie!
* * Eliminate occurences of "Got a texture uuid ... with no sender object to ↵Justin Clarke Casey2008-05-161-2/+16
| | | | handle it..." by properly dealing with the situation where a client still has queued texture requests when it logs out
* Formatting cleanup.Jeff Ames2008-05-168-27/+27
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