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2009-01-23* Adds a synchronous jpeg decode for pre-caching purposesTeravus Ovares1-0/+10
* When the DynamicTextureModule creates a j2k image, pre-cache the decode so that it doesn't stall any client threads.
2009-01-22* Added some more commentsTeravus Ovares1-1/+26
* Fixed up an outgoing packet * I <3 OpenSimulator
2009-01-22* Add File cache for j2k layer decodes. This will make it so that the ↵Teravus Ovares1-38/+304
server will decode the j2k stream once and cache it to disk so that the cache is saved across sim restarts.
2009-01-21* Restore commented out isdone assertions in TextureSendTests.T010_SendPkg()Justin Clarke Casey1-2/+2
* These still appear to suceed with the current code!
2009-01-21* More friendly OpenJpeg error handling.Teravus Ovares1-29/+45
* Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4 The error messages reflect that. * In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image. (big decrease in texture download speed, but it's better then nasty repeating error messages)
2009-01-19* Set SVN PropertiesTeravus Ovares1-215/+215
2009-01-19* Progressive texture patch + PriorityQueue put into the LLClient namespace.Teravus Ovares2-2/+217
* Updates LibOMV to r2362
2009-01-16* Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey1-1/+1
teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
2009-01-16* minor: Future archiver test stubJustin Clarke Casey1-1/+1
2009-01-13* Extended TextureSenderTests and modified TestClient.cs with new methodsSean Dague1-8/+126
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-01-10Revert progressive texture patch from r8001 until issues can be addressedDahlia Trimble2-208/+101
2009-01-10Thanks jhurliman for a patch that implements progressive texture downloading ↵Dahlia Trimble2-101/+208
- Mantis #2655
2009-01-08* Establish placeholder for future TextureSender testsJustin Clarke Casey2-3/+60
2008-11-19Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker1-207/+100
release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
2008-11-18Patch from jhurliman. Fixing the texture decoding issues in progressiveMelanie Thielker1-2/+1
texture sending. Grain of salt not included.
2008-11-18Apply JHurliman's texture sender patchMelanie Thielker1-10/+43
2008-11-17Prevent the texture downloader from locking a null object when a downloadMelanie Thielker1-0/+3
hits bad data
2008-11-17Fix a few small issues with the progressive texture-download:Homer Horwitz1-6/+8
- The initial priority wasn't passed in, so a discardLevel of -1 in the first request automatically cancelled texture-download. - One-packet textures weren't handled, as CurrentPacket starts at 1 and StopPacket == 0 in that case. - Increased MAX_ALLOWED_TEXTURE_REQUESTS to 15; incremental texture downloads will cause more requests.
2008-11-17* Apply http://opensimulator.org/mantis/view.php?id=2611 Justin Clarke Casey1-99/+169
* Progressive texture delivery (ported from jhurliman's Simian code) * Thanks jhurliman!
2008-10-15* refactor: move code concerned with creating a subsequent image packet to ↵Justin Clarke Casey1-9/+4
LLClientView
2008-10-15* refactor: rename SendImagePart to SendImageFirstPart since this is more ↵Justin Clarke Casey1-6/+3
descriptive of its actual function
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-3/+3
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-06-27more warnings to go.Dr Scofield1-4/+10
2008-05-16Formatting cleanup.Jeff Ames1-5/+5
2008-05-10* Two more OutPacket refactors. TextureSender.Teravus Ovares1-21/+12
* The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
2008-05-10* Experiment in Zerocoding.Teravus Ovares1-0/+3
2008-05-01* Rolled back a few changes.Adam Frisby1-10/+9
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-9/+10
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-222/+222
2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby1-44/+47
2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby1-0/+220
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.